NokiMo
Beyond Sandbox
Beyond Sandbox

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Bruises!

We're currently developing our gore system using a layered approach. This first layer focuses on non-sharp, small-scale damage, like blunt force trauma.

For example, punching will leave visible bruises on the skin and cause localized deformation of soft tissue, especially in areas like the face where bruising is more noticeable and easier to simulate.

This is just the beginning, more complex damage types will be added in future layers.

Comments

You can avoid attack by moving your character body, but there is no blocking features, at least not yet

Beyond Sandbox

Maybe not directly for early access, but the plan is to make all damage/gore effects working in PvP as well

Beyond Sandbox

can i +PARRY hostiles?

Alex smelko

will it appear on people in multiplayer?

AQUA 2.0


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