NokiMo
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Fun Fact Clothespins/clothespegs

Howdy guys and gals, I was thinking of doing weekly posts on the creative process because why not. Regarding the next update, at the moment I am focused on exams this month and a major assignment for late feb/early March; but in the mean time I have developed a plan on how day 10 will play out and which scenes will be included- once all that is finalized I can move onto rendering the 10th day.

Onto the weird fun fact about one of the day 9 scenes. Some people may have been a bit disappointed that the clothespin scene did not have that many clothespins in it, what I wanted to create in my head just did not end up looking good with the dick model on daz. The dick for the MC can be split into six different parts which is what I did as illustrated above (it only shows 5 because the 6th part would have collision glitches so it was not utilized for collisions but for stability) which allows for a maximum of 6 objects being considered a "collision item"- when a clothespin is a collision item it can squish the dick giving it a more realistic look and genuine feel. If I had to tackle this problem in the future it would probably require a custom blender model (funny enough I need to make a custom blender model for a day 10 scene because it is too niche and there are no 3d models of this on the internet anywhere) that includes multiple clothespins so you can that custom shape into a collision item- but tbh the collision system in daz is definitely not designed well for this niche objective; also my computer did not appreciate having to render 6 dicks instead of 1. 

Fun Fact Clothespins/clothespegs

Comments

honestly thanks for making porn gaming educating ;)

SLF

Interesting stuff, I like these kinds of insights into the technical part of the creative process.

glc0n


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