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Kobold Press
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Warlock Guide to the Planes: This is a Ransom!

From Warlock editor Scott Gable: 

“The world of Midgard is but one plane in a sprawling multiverse of planes connected by the branches of the World Tree, the flow of the Ever River, and vibrations of planar resonance. Think of the planes as spheres, each its own infinite or definite universe with interwoven connections to Midgard. Among the planes are the dominions of the gods, strange creatures, beings of power, and wonders beyond comprehension...”

Warlock Guide to the Planes 

If you could see what I see. Reader, I have your Warlock Guide to the Planes right here. And I will excitedly hand it over just as soon as we reach 800 patrons. Then it’s all yours! But for now, we must wait... just patiently wait... doom doomy doo

What’s awaiting you, you ask? The Guide to the Planes is an overview of the cosmology of the Midgard campaign setting, including planar convergence and travel and detailing seven of the planes, important locales and personages, equipment, and even seeds for a mini-campaign devoted to each. This includes a map of the cosmology.

While the oracles are unclear as to when we reach the 800, there’s certainly no reason we can’t talk and plan. First, let’s get you up to speed. Here is a list of those seven planes chosen from the Midgard Worldbook, with just a quick bit of context for each:

That's all for now, but I'll have more on Friday.

-Scott 


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