Warlock Guide to the Planes: This is a Ransom!
Added 2020-06-09 17:00:04 +0000 UTCFrom Warlock editor Scott Gable:
“The world of Midgard is but one plane in a sprawling multiverse of planes connected by the branches of the World Tree, the flow of the Ever River, and vibrations of planar resonance. Think of the planes as spheres, each its own infinite or definite universe with interwoven connections to Midgard. Among the planes are the dominions of the gods, strange creatures, beings of power, and wonders beyond comprehension...”
—Warlock Guide to the Planes
If you could see what I see. Reader, I have your Warlock Guide to the Planes right here. And I will excitedly hand it over just as soon as we reach 800 patrons. Then it’s all yours! But for now, we must wait... just patiently wait... doom doomy doo—
What’s awaiting you, you ask? The Guide to the Planes is an overview of the cosmology of the Midgard campaign setting, including planar convergence and travel and detailing seven of the planes, important locales and personages, equipment, and even seeds for a mini-campaign devoted to each. This includes a map of the cosmology.
While the oracles are unclear as to when we reach the 800, there’s certainly no reason we can’t talk and plan. First, let’s get you up to speed. Here is a list of those seven planes chosen from the Midgard Worldbook, with just a quick bit of context for each:
- The Infinite Halls, Seven Heavens of Celestial Light: The divine light of the higher realms emanates from the Infinite Halls. Also known as the Seven Heavens and the Celestial Realms, this endless plane houses the palaces of the gods and all manner of celestial beings of light and goodness.
- Silendora, Summer Lands of the Elves: Call it the Land of the Last Horn, Elfheim, the Bright Lands, or Faerie, Silendora is a sylvan reflection of Midgard where the fey rule over gnome, goblin, and halfling servitors. This plane is an ever-changing land of beauty and mystery that lies close to Midgard.
- Valhalla, the Storm Court, and Geirrhöth: The twin realms of Valhalla and Geirrhöth, also called the Plane of Battle or the Plane of Spears, consist of Valhalla’s massive feasting hall surrounded by two battlefields. All the triumph and tragedy of war rages here, a never-ending glory where the soldiers who perish today rise again to rejoin their battle again tomorrow.
- Klingedesh, the Marketplace: One of the primary hubs of planar travel, the marketplace is a tangled nest of stacked shops, stalls, nooks, and crannies radiating out in all directions, connected by bridges of rope, wood, and bone. Visitors can walk the entire way around and never see the same item twice. Very literally, anything can be found in the Marketplace if the shopper is willing to meet the price.
- Ravatet, Plane of Gears: Every plane has its secrets, though perhaps none as much as the Plane of Gears. Ravatet is a world of interlocked gears, cogs, and clockwork mechanisms clicking, turning, and humming according to some unknown harmony. Some gears are the size of a hand, others as large as an island or even hundreds of miles across.
- The Evermaw, Plane of the Undead: The Plane of Undeath is an afterlife of ghouls and vampires, cannibals and gluttons. The Road of Fangs runs the length of the plane like a lolling tongue sprawled through a waterless desert of powdered blood and pulverized bone, pockmarked with half-buried ruins and the redoubts of powerful undead. You can find a bit more about this one in Warlock 8: Undead, but the Guide offers many expanded details
- Ginnungagap, the Yawning Void: Surrounding Midgard, the planes, and the stretching branches of Yggdrasil is the Yawning Void. The thought of this formless abyss of darkness, cold, and madness evokes an image of vast emptiness, but in truth, the Void is far from empty. Far beyond the other planes, Ginnungagap harbors worlds and ancient empires.
That's all for now, but I'll have more on Friday.
-Scott