Ho boy, we did it!
0.2.24 is a relatively meaty patch but more importantly WE RELEASED IT! It's been a hell of year and the next year is looking to be quite a banger. We can talk about that, CD's upcoming work and more later this month in the Meta(DEV)log. For now let's delve into the patch!
Waking up on day 11 will now prompt the start of a new MSQ. Everything should go exactly as planned!

5 new H-CG sets, 2 non-H CGs, new mini-CGs, new variations, new expressions. Nut was cooking for this patch!
The entire questline has been refactored and "encounters" no longer happen automatically. Go talk to Lorraine on day 5 to start! (This is the recommended day to start!)

The remaining (currently designed) NPCs have all had their new chibi sprites added. And we've replaced all three Boiling Crab maps.
There are some new placeholder maps as well but those aren't as exciting...
I've started to add more and more consequences to having certain corruption levels during certain events. I plan to expand this much more during the 0.2 cycle as a whole.
In addition, the cursed realm was been expanded a bit. You should also get a notification when you progress towards removing a curse. Once a curse is completed, go interact with it in the Cursed Realm to remove it.
Next up will by 0.2.25s-1 Snapshot with even more Curse expansion! We have some really juicy artwork lined up and something very foreboding... Stay tuned!
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Estimated Upcoming Release Schedule:
0.2.24 RC | Toe Dippers | 12/17/24
0.2.24 RC | Public Release | 12/31/24
0.2.25s-1 | Snorkeler+ | ~12/31/24
added FIVE new H-CG sets
added 2 new CGs (non-H)
added 3 new Mini-CGs (All are H and H-adjacent)
added two new variations to a H-CG set
added 7 h-scenes
John 1
Hermit 3
Tentacle 3
Hilda 2
Kazuma 2
Merchant 4
Merchant 5
added 3 new Emma Expressions
added 4 new walking pixel art sprites
Kazuma
Lily
Caleb
Sophie
added new content to Gropler Questline and refactored it.
scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
added Hermit Week 3 visit and refactored Week 2 visit
improved hermit week 2 "service"
Curses/Cursed Realm changes
added new curses
added a new scene when entering cursed realm after completing requirements for at least one curse
added ability to re-enter cursed realm at will after a single curse has been lifted
rebalanced curse quest amounts
implemented new Cursed Quest tracking system
when a curse is unknown a graphic will flash.
added new events, balancing and updates to barmaid job.
add new special event (triggers once when working during Week 2)
added psuedo-random triggered delivery events
certain stats will affect chances of certain events happening
added new expression to barmaid & mini-cg
minor rebalance on corruption gains
randomized tips gained
certain variations can only happen at specific corruption levels
added a small consequence to drinking too much
added Blacksmith week 2 job continuation with a small post-job follow up
added new scene to General Store 1 event
added repeatable Cassandra workout event
can be done in the afternoon after triggering the second workout event
for now increases Emma's level each occurrence
added 3 replacement maps for the old Onsen maps
added 5 new placeholder MSQ maps
added battlelog feature to combat
added new icons (replaces all old ones)
added a new questlog backend tracking system
for easier quest implementation (will be back ported and used going forward.)
altered golden barrel sunset tint
altered day 7 start text
changed Dryad quest to be week 3
add system to limit "night events" to one a night
removed border on passing time event
added context based interaction popups
Note: this will be expanded further
added better controller support
added dynamic button prompts based on input
added rebindable controls (HELL YEAH!)
located at the bottom of the General options screen
Note: only letter keys are available for rebinding currently
added 60fps lock toggle
default is on (You should keep it there!)
updated corescript and plugins
Fixes
fixed ability to sleep on day 7 without seeing the Hermit
fixed bath 3 playable earlier in the day on day 4
fixed church BGM playing when searching for Hilda
fixed potential locks preventing progress (eg day 9)
fixed some incorrect Emma sprites at day 1 onsen visit
fixed bug with onsen doors
fixed Emma's wall walking abilities at the Onsen
fixed some BGM bugs when entered the Gallery map (and start location)
fixed a bug when Lily appears on the right side of the screen
fixed some calls to old NPC sprites
fixed a repeatable advance time bug when returning from the Grove
fixed some choice menus that defaulted to the right
fixed a few bugs with Emma's pixel/bust system
fixed fps regression
fixed merchant 4 blackscreen
fixed more volume "nul" errors.
fixed some typos
I need an old fashioned!