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Ahoy!
It's Friday! What better way to celebrate than with the final 0.1 release, 0.1.23!
You can pick this up on day 10. This is technically a week 3 quest but well for this patch you can play it now! ??? is waiting...
Lots of 2D art added.
Just about every scene in day 1 and 2 was touched up. A couple will be added with the A "hotfix".
This has been specifically updated with unique CG art. Also some cool BGS!
Four new sprites have been added. Read the notes below to find out who! Also all busts have been updated to the optimized system. The old busts are still present as there are still calls to them in various scenes. The old busts will be phased out and removed in a future update.
Both the "Healing Room" and Church Interior maps have been updated.
A small new scene has been added to the 2nd visit. Oooo.
And more! Scroll down to real the full changelog below for more details!
First up I already have a hotfix planned for a couple small things I didn't have time to fix in time. Plus if anything I don't know about. I also want to improve one more scene in Day 2 that I'll sneak in here.
After that we've got our first snapshot for 0.2.24! As stated before this will be a large patch and therefore have a longer than usual patch cycle. We have three snapshots total planned for it. Lots of ground to cover!
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Estimated Upcoming Release Schedule:
0.1.23 RC | Toe Dippers | 6/14/24
0.1.23 RC | Public Release | 6/28/24
0.2.24s-1 | Snorkeler+ | Mid-End June
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning