NokiMo
CarnalSouls
CarnalSouls

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Mid-February Update

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Hey guys,

So I think I've finally arrived at a good model overall for NPC and  Player stats/attributes/skills. Part of what made it tough was designing  it so that the player and NPC's/Staff had some overlapping  functionality while keeping the two as simple as possible. So Staff can  do their jobs, but the player can also do Staff jobs too (with the same  effect on productivity as well as skill training), as well as the other  stuff the Player can do that Staff cannot.

With that hopefully out of the way, barring any (more) sudden realisations none of it will work, I can return to the character  generation scripts and start having the game generate NPC's for hire.  That part's probably the biggest chunk out of the key elements needed  for something playable since it includes skills, stats, all the body  stuff for transformatives, so on. After that I'll be moving on to making  facilities work and the code needed to see how well they're working  based on the skills of who the player employs there.


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