NokiMo
CarnalSouls
CarnalSouls

patreon


December Update

Forum post link 

Hey guys,

I'm a little late on this one, had some furniture to put together and  install and entered the DIY spiral of fixing/cleaning/reorganising  everything in the vicinity. Now my hip is filled with hate.

So, progress. At Goldie's suggestion I began putting together  spreadsheets to mock up my character stats and get a better feeling for  which information is most important, which parts are confusing, so on.  As most of you know I can never turn down a spreadsheet. The process has  helped a lot and I'm much closer now to a final model.

One particular problem to solve was this: I wanted certain jobs to  require certain skills. I put together fifteen skills - five for each  category of physical, mental, and sexual skillsets - which can hopefully  be applied to any job I want to include. However, the five sexual  skills (oral, anal, vaginal, penetration, flexibility) very much depend  on that NPC's anatomy. So it can't be as simple as requiring a good  score in all of them to be a good whore, for instance. This led me down  the path of considering skills for jobs to be required, optional, and/or  specialisation.

Obviously how well this will work will depend largely on how well I can  present this information in the UI, and that's what I'm working on next.  Something else that needs figuring out first is the player character's  stats. I believe I have a decent solution that will allow me to avoid  the player having an entirely different set of attributes and skills but  still give the scope of stats needed to be able to do the things I want  to. Simply put, the player and NPC's need to have as similar a set of  attributes as possible, while also being applicable to two very  different scopes of possible actions. The player should be able to do  all the jobs NPC's can, but also able to apply their skills to other  parts of the game.

I'll feel more comfortable talking about it in detail once I'm satisfied  it's a fully working model. My yardstick is pretty much if it's too  difficult to explain then it's not simple enough to be fun. That and if  it gives me a migraine trying to think of how to program it.


Related Creators