NokiMo
CarnalSouls
CarnalSouls

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August Update

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Hey guys,

Past couple weeks I got stuck on trying to figure out how to get amenity  inputs working, as well as the tricky custom interface it would need. I  think I've managed to rethink it not only for ease of implementation  but ease of use. Instead of just selecting an input material, it now  displays a list of possible recipes and their outputs. I'm ensuring that  you'll be able to tell a place to work on a recipe even if you don't  have the requisite resources yet, it'll produce a subtle warning that  there's something up but it won't stop you from doing it. This is to  prevent facilities automatically shutting down and forgetting what they  were set to if you should run out at a later date, as well as making it  easier to set up multiple facilities at once. I don't intend for  production chains to be very complex, but I think it'd be neat to grow  your own crops, distill it yourself, then prepare it into various drinks  at a bar, for instance.
 

Also, since I like to be transparent as possible, and not because  I expect or desire, in the least, pity or sympathy, I didn't get far  these past two weeks on account of having pretty bad pain days. It  flares up on occasion and like it or not, it slows me down. It seems to  be improving as of today, though.
 

I think I've gotten a handle on how to proceed, so with some luck I'll have better progress to report next time.  


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