Dev Diary #26
Added 2017-03-11 18:47:06 +0000 UTCHey guys,
Most of the work over the past week has been Crimson merging AnonDev2's new character API into the main branch. Now that this is complete, work continues on the system concerning how damage and other results are calculated.
This isn't a simple process, at least, not for those like myself who're not great with numbers. Pokemon, for instance, has some fairly complicated maths involved (to my eyes, anyway).
However, we can't just write in a formula. Each stage of it needs to be separated and organised into the correct order so that certain weapon or move effects can be injected into it. This allows the formula to remain intact whilst also making room for extra parts when needed.
We'll need to do a fair bit of testing to make sure the resulting numbers are what we want, as well as introducing effects and testing those.
AnonDev1 has sadly had to leave our little cadre for the time being, however AnonDev2, who shall henceforth be known as AnonDev, is working hard on this. There shouldn't be any noticeable difference in progress.
Until next time!