Dev Diary #14
Added 2016-10-12 06:57:00 +0000 UTCHey guys,
Apologies for being a little late. I've been a bit under the weather, and both Vahn and Crimson have been pretty busy.
So far the main goal has been to get Vahn and Crimson set up in such a way that allows them to work as independently of each other as possible. This means getting everyone set up correctly with the git repository and with the right information about the game's current structure. It has meant trying to find times when everyone is around and free, so it's been a bit difficult, but I'm happy to report we're now pretty much at that stage.
Currently, Crimson is tasked with completing the .CSV importer for moves so that battles can be undertaken in more detail (rather than simply punching all the time). Once that's done, it'll be getting all the stats, like attack rating and resistances and move power, working correctly so that we're much closer to resembling the final battle system. The math for them is already in place, but the calculation needs to be using the actual item data instead of temporary data.
Meanwhile, I've asked Vahn to start on the new UI layouts. He has definite experience with UI development both in and outside of Unity, so he's aptly suited to the task. I've been tweaking the mockups to further simplify their design as well, so this should expedite the process a little (for instance, merging the status effects icon tray with the stats panel). Since Crimson's sweeping optimisations, a few parts of the UI have been left broken, but are going to be ditched (like the large grid of buttons) or rebuilt altogether (such as the main text box).
The next build is likely to be a big step forward, and as such will take some time. It already contains a ton of back-end optimisations on Crimson's part, but should also have a new UI and much more battle detail, allowing you to switch equipment and try different moves. As always I'll keep you guys posted on the progress as often as possible.
Until next time!