Hey guys,
More concept art today. I'd like to do more but it's been a couple of bad pain days. Things are improving though, so more art soon!
Anyway, armour in Carnal Souls is a strange thing by normal game design standards. Essentially I now think of weapons and armour as just 'gear' - everything has attack and defense stats, the only difference really is that they each are equipped to different slots. Since weapons can be defensive, like shields, and armour can be offensive, in the case of sexy armours, and they all have moves attached to them.
Another challenge in design is trying to keep armours unisex. Sex in Carnal Souls, especially in the case of the player, will be much like more analogue, so no 'farmer clothes' which are a shirt and pants for a guy and a dress for a woman (I'm looking at you, Skyrim).
Something I'm also very keen on is the idea of being able to make small modifications to some armours on the fly, trading defence for offence or vice versa. For example, in the above case, you'd be able to don/remove the bikini bra part, exchanging a little protection for that extra potency for seduction type moves, or just for the player to suit their preference.
Not all armours would be modifiable in this way, but I'd like it to be pretty common.
As always, feedback is welcome. :)
Until next time!