NokiMo
CarnalSouls
CarnalSouls

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Update v0.0.2

Hey guys,

Just pushed the new build, you can find the full update here.



v0.0.2 Changelog:


  • Introduced the early battle system and enemy spawns:
    • New equipment and moves frameworks for future equipment additions, displaying information in the GUI and making calculations from data taken directly from databases, capable of handling all item stats and unique items such as enchanted or improved equipment. New weapons and armour will be in the next update.
    • Implemented full prototype math for calculating battle damage, including levels, armour rating, attack rating, resistance, and the move's power, across level ranges up to 50
    • Multiple GUI additions for the new battle view
    • Calculated turn-based combat based on speed (currently the enemy is always faster, but we have in place ways to slightly randomise spawns' stats in the future)
    • New awesome character art from Booster, new awful temporary background by me
    • Changed the main text box slightly so that battles can be reviewed at any time by scrolling back through them
    • Prevention added to protect players from spawns as soon as the game is loaded (and made possible for later use in scripted areas where interruptions from spawns are temporarily not desired) 
  • Tightened up the map traversal code a bunch
  • Improved text rendering at small sizes (still recommend using full-screen mode)
  • Improved overall sprite rendering
  • Traversing a plotted path now semi-animates along the path
  • Added a quick and dirty blur shader for transparent GUI elements
  • Known issues:
    • Text sometimes appears a bit blurry until something happens while in fullscreen mode
    • Current button layout is cumbersome for mouse usage during battles
    • No keyboard support yet
    • Only 'punch' move available currently
    • Flee option not currently implemented

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