NokiMo
CarnalSouls
CarnalSouls

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Dev Diary #7

Hey guys,

The game continues to move forward. We're pretty close to the next build now. Crimson's been wrestling with Unity's GUI system; while it is a massive improvement over their OnGUI system of old, it does have some very glaring shortcomings which have made life difficult for him. For instance, right now it seems impossible to anchor any GUI element to another element, without them being a child object in the hierarchy. So, for instance, if you wish for a popup menu to be anchored to a button, you have to take the long and arduous scenic route of code to get there.


Regardless, Crimson has it working currently. It may need to be redone later, but for now it's functional, which I'm extremely happy about. This allows us to display weapons, then their attached moves, for selection during battle.


As well as that magic, Crimson has also managed to refine how Unity displays our text (and everything else), meaning we can get much closer to the original UI design, as well as making everything look much crisper, including smaller fonts. He also managed to find a quick and dirty blur shader online which we can use for making our GUI panels blur things behind them. It's not something I expected to see for a long time as it falls very much under polish, but it's there and available to use, so we have it and it looks great from what I've seen.


What we need to to next is implement the full damage calculation formula I wrote, as well as some quality-of-life things, such as preventing the game from triggering a battle as soon as the game is started, and presenting an interface once a battle is complete for the player to decide whether to stop or continue along their plotted path in the map view.


After the next build there'll be a pass for improvements and optimisation before we move on to working on new features.


Meanwhile, I've been working on the first lore writing which I'll be posting to our forums soon for viewing as it grows. I welcome any and all feedback on it. :) As always, I'll let you know as soon as there are new builds or things to look at.


Until next time!


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