Dev Diary #3
Added 2016-07-20 16:45:54 +0000 UTCHey guys,
Crimson and I have been making some good progress on the battle screen GUI and some of the back-end behind it. We also took a long look at how Unity renders text, since we had a lot of reports that it was blurry unless fullscreened on the character creator.
We were able to get it sharper, but everything other than the blurry default seems to mangle the characters with strange pixellation and artifacts. So, for the moment while we're building it, we've made the smallest text 16pts. This should be much more readable and serve our purposes for the time being.
Later we intend to have the game detect the size of your browser window and fill it accordingly, though this will likely require a bit of time to get it working across multiple browsers and platforms. Once that happens smaller text should be less of a problem, but there's a full-screen button for the time being, in the bottom right.
Right now we can move around the map, have encounters randomly trigger, which takes us to the battle screen. There we have vitals (health, fatigue, etc) bars for the player and enemy, display for the enemy picture, and action buttons for choosing what to do.
Next we're working on the battle logic itself so that it can keep track of which character is fastest and goes first each turn, and after that we'll add the first few moves to our database so we can start making the player and enemy punch eachother.
We also have a new subforum for posting art or writing! You can read more about my stance on it on this post. We also have the character creation demo back up under demo.carnalsouls.com. The alpha build has been moved to alpha.carnalsouls.com.
Until next time!