NokiMo
resonantarc
resonantarc

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Suggestions For The Podcast!

Hey everyone! This week I had some thoughts on what we should cover, but ultimately haven't had time to do sufficient research into anything. What would you guys like us to talk about? I'll make this week's podcast focused on community suggestions!

Suggestions For The Podcast!

Comments

I'm curious for your hot take on the Amazon Lord of the Rings show that's entering production. Specifically, how do you think a series like this one can separate itself from the existing films and carve out a separate identity on-screen? Furthermore, do you feel that something about the source material is being lost when the goal of a streaming program is to build viewers' tension from week to week (like Game of Thrones)? I always admired how the early LOTR films captured the vast canvas and slow pace of storytelling in Middle Earth, but I feel this will be difficult or impossible in a television format. Any other thoughts you have on the series and the inherent challenges it will face in filming and storytelling are much appreciated!

Just brainstorming some ideas - maybe something might interest you? * How do you respond to criticism of your creative work? Are there any do's and don't's that you've learned over the years? What's the best, most useful way to PROVIDE criticism to someone else? What kind of criticism has been... er... less than helpful? * Do you have any thoughts on whether games or other works of art ought to have an element of hope/positivity to their stories? I've heard people argue that there's no point in stories or games that are purely cynical or depressing - and while I appreciate darkness in my stories to some extent, I do want something else to leaven it or I tend to lose interest myself. But I would never want to impose that criterion on anyone as a fundamental rule... * Some storytelling experts like to argue that your protagonist needs some kind of flaw to overcome - are video game protagonists exempt from this rule? Should they be? * Replaying Ocarina of Time, I'm starting to think that the story makes no sense at all - why is it important for me to collect all the Spiritual Stones if Ganondorf couldn't get them to before and can now that I have them? Why was I sealed away for 7 years? Why does beating Ganondorf in the future fix things in the past? I find that I don't MIND having these questions - they never even occurred to me until now. Maybe y'all could talk generally about "emotional storytelling" mattering more than "logical storytelling" - maybe there are other examples of things that don't "make sense" but yet work really well from a raw emotional perspective, like the moment when you arrive in Hyrule Castle Town in the future and it's full of redeads...

Maybe you guys could do something on episodic storytelling and dig into your favorites, some of the structures that work, some that don't, how you think FF7 story would be structured if the remake will be released episodically, etc.


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