NokiMo
resonantarc
resonantarc

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Podcast Questions/Suggestions

Hello patrons! Just looking for some requests for topics and improv scenarios for the podcast. Wanted to give you guys priority when it comes to viewer suggestions. Let us know what you'd like us to talk about!

Comments

After Breath of the Wild, where do you think the Zelda franchise goes with the next installment? Where do you WANT it to go?

Hey Guys, how about this for a podcast question. What was the most infuriating comment ever left on one of your videos? One that stuck with you and rubbed you the wrong way for a while.

It seems open world has become the norm for Role playing games. Do you guys forsee this trend continuing into the future? What changes/improvements if any would you like to see made to this style of rpg?

One of these days, I will get a question in :D I can never remember what you've already answered, though. Let's try this one: What game marketing buzzwords are instant turnoffs for you? For me, they include "procedurally generated," "choices matter," and "roguelike." Not that every game that fits these descriptions was bad (I loved the original Diablo, for example), but after being so routinely disappointed with them, I've come to associate them with games with weak stories and world designs.

Are there any closed down game studios you want to come back or particularly miss.

ChocolateRob

If/when they announce Final Fantasy 16, what type of story mechanics would you like to see in that game? Would you want a return to the medieval times of the early games/FFIX, another more modern take, or something completely different? What type of game mechanics/combat system would you like to see them employ? - (hardcoor17)

You are in charge of the music for the long awaited Crisis Core 2 Remake. Nomura insists that this game's narrative would work best as a musical. Square management in their infinite wisdom approve. You are now going to present the lyrics that you have written for the bombing mission to Nomura and another staff member.

Game Informer had an interview with Eiji Aonuma and Shigeru Miyamoto and asked a question about Breath of the Wild's approach to story in the game. Miyamoto attempts to clear the air of how he feels about story in the game and Eiji's comment sort of agrees but he understands how important story is to a game. Eiji also mentions a "trick" he has been wanting to do for years. After reading this article, I would like to hear your thoughts on different forms of story telling in games. <a href="http://zeldauniverse.net/2017/02/19/game-informer-interview-role-of-storytelling-and-breath-of-the-wilds-trick/" rel="nofollow noopener" target="_blank">http://zeldauniverse.net/2017/02/19/game-informer-interview-role-of-storytelling-and-breath-of-the-wilds-trick/</a>

This may not be something y'all especially want to get in to, but I'm very curious what you think of the new Steam Direct concept - paying a fee to put a game on Steam directly rather than going through Greenlight. Do you think that Steam needs to restrict the flow of games, or open it up wider and allow in as many people as they can? Where would you put the fee if you were Valve? Is there really a problem with too many "Unity asset flips" or "RPG Maker clones" clogging up the storefront? Have y'all generally had positive experiences finding interesting games on Steam, or has it been a chore? Do you think Steam's Discovery system is where the solution ought to be, rather than on adding barriers to indie devs?


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