NokiMo
5pillarsstudios
5pillarsstudios

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Remember Project: Bounty Hunter?

 Don't feel bad if you don't, it's been awhile since it was mentioned and longer still since it was relevant. We made the announcement for it back in December of last year but abandoned it when we lost the manpower to work on it. Since hitting the point of needing a dedicated programmer to work on Tierwach/Briar Island, I've decided to pick PBH up again but make it a Ren'Py game instead of an isometric RPG. I'm doing this for PBH (which is unrelated Tiereach) instead of the other games for a couple of reasons. First, we're still making assets for Briar Island, and Tierwach through it. Second, in my journey to learning coding, I've become burnt out on the main games and need to work on something I can actually make progress with; enter PBH. At least I know enough Ren'py to progress a story and have some sources I can butcher and/or copy to add additional features later.

This game is much more limited in scope and I can work on it myself. At the rate I'm going with it, I may have something to show and people to play with by Halloween.

The goals are as followed:

-Finish the first couple of sets of "rooms" to progress through, including two small hubs. Currently 8 of 26 rooms drafted.

-Finish the current roster of characters, includes a couple of support characters and several NPCs.

-End first phase with introducing the "capture" system.

-Second phase will be going back, cleaning up the pictures and starting on the next cluster of characters.




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