NokiMo
beta decay
beta decay

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Development Update #32

version 0.0.32a

Hello all !

Another month, another round of updates! You may find the Development Progress Highlights at the end of this message. 👍

Dev Progress Tracker (Roadmap)

The Dev Progress Tracker provides the following value:

Ultimately, the game will be ready for Early Access once all the respective Early Access features are complete.

As with all major information, the community will be notified when the Progress Tracker is released via email, discord, and here on Patreon.

Devlog and Cadence

FAQ

As a quick reminder:

Development Progress Highlights

Closing Notes:

The discord Server has surpassed 22k members! Thank you all for being here, showing your continued support, helping out new users, and answering questions.

Most importantly, take care of yourself, stay healthy, and show kindness and respectfulness to one another - If beta decay can continue to bring people together, send a positive message, and be inspirational - then to me, this is the greatest success and an achievement to be proud of. 🤟Thank you!!

If there are any questions or concerns feel free to reach out at: admin@rotoscopestudios.com

Development Progress Tracker

Within the main menu, a new section exists to view the game's Early Access features, their progress, and overall game development progress to 1.0. (The has not yet been made public, still work in progress and will be released when ready. Ex: Image below provided as an example

Music Player

Within the Pause menu a toggleable drop down music player exists on the main menu screen.

Main Menu / Settings

There have been several changes and additions to the main menu and 'settings' sections.

Multiplayer Menus

Within the main menu, a new multiplayer section exists to either Host or Join a server. Selecting the Join sub menu will display a server browser list. Selecting the Host sub menu will display the following dialog with server configuration parameters:

Steam Online Subsystem

Creating multiplayer servers is now compatible with Steam's online subsystem. This means, amongst leveraging several other Steam functions, that clients will connect using the host’s Steam ID instead of the host's dynamic IP.

There is still much testing to be done with Steam compatibility. What has been accomplished so far is preliminary/first round. This is a core task that needed to be tackled early on to minimize any development surprises moving forward.

Character Core (Additions)

Character Stats and Conditions (Decay Factor)

Core character stats, conditions, and calculators have been migrated to the new build.

The 'Decay Factor' relates to how quick or often a character's stat will decrease over time. This functionality is similar to most RPG's 'stat burn'.

Several of the 'Decay' calculators have been migrated. For example:

A net new system for Character Conditions has been introduced.

Character Creation Screen

Visual Inventory / Pickup / Carrying

Within the ECS System, each entity can be picked up/carried/or moved in some way.

Small and Medium sized entities can be equipped/mounted into the Visual inventory system after picking up.

Welding

Welding is a core game feature, and goes hand in hand with the ECS system. A first pass of welding has been in development and functions as a starting point for how entities behave in the game world. Welders assist with entity upkeep and placement which is needed for all entities, including lights, generators, terminals, and eventually spaceship components.

All entities have the ability to be picked up, carried, moved, and then placed in the game world.

Models and Textures - Game Environment

Many new 'debris' related models created, and old models reworked for the Strata ('Topside Surface') environment. This includes:

Models and Textures - Character Equipment

As before, new character equipment models and reworks

MCV's

A goal for the MCV's is to have a unique 'set' of 'Torsos' and 'Legs' for each Allegiance (Factions, Corporations, Syndicates). Below describes the extensivity of customization for Mecha:

The MCV chassis is comprised of two primary components:

In addition, there are 5 equipment / weaponry mounts:

World Sky and Cubemap Blending

Previously a single static sky/cubemap was used as the artwork for the planet skybox.

Weather and Effects (System Tweaks)

Artillery (Major Enhancements)

Artillery functions as important immersion factor for the topside strata (planet surface). The goal is to provoke a sense of fear/suspense at the moment artillery can be heard firing, and a reaction to immediately evacuate and seek cover. Artillery had already existed in previous builds but several enhancements have been made.

New Companies

A goal for the Centauri Exchange is to build a significantly sized company index to trade from. This means building up the company list is an ongoing development task (As also noted in the previous devlog #31). Each week or two a few companies make it through the pipeline into the Centauri Exchange. This includes unique names and logos.

Another Example Company below:

Terminals and Applications

Completed core functionality for several major terminal applications. These were hinted in DevLog #31. The majority of the work remains with network testing and bugfixing (mostly around how the player interacts with the terminal itself. (For example: What happens if the player gets moved/killed while using a terminal, or if the terminal itself gets destroyed, etc) There is much testing needed around this feature.

Terminal Models and the following core applications have been developed:

Holograms

Holograms function as a form of information and entertainment. More to come in future updates!

Performance Considerations and Package Testing

OST (Soundtrack)

Changelog / Bugfixes

Thank you for taking the time to read until the end! :p

Comments

At this point I want the game to be good for studio instead of just myself. The ideas you have for the game are amazing. I hope Rotoscope makes bank off of it so we can get more cool concepts like this in the future. Possibly an expanded universe? Lemme calm down lol

Steven Williams

Super happy with the ambience behind artillery being emphasized so heavily. I also love how welding is considered a "core feature." No other game would deem it so. Keep up the good work

Weston Shores


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