beta decay v0.0.26a
Objective - Collect Artifact Discs to prevent bomb detonation that runs on a 7 minute timer.
Artifacts are randomly placed throughout the block.
Encounter and combat enemy AI in attempt to prevent the detonation.


New Grey and blue PMC outfit types


Rounds = 5.56
Magazine size = 20
Damage - 45

Rounds = .50 BMG Rounds
Magazine size = 10
Damage = 100+ (Insta kill)

Static claymore mines spawned across the world.

In third-person views, view distance will be blurred if vision is not in view of players field of vision (eyes). This most often occurs in cover mode, leaning against walls.
First person view also includes a slight depth of field adjustment that will blur areas that are not in direct focus.

Current melee option against AI enemies.
Pressing 'H' now lowers the active weapon instead of holstering/putting it away.
Holstering still may be achieved by pressing '2' to cycle through current weapons.

Major Changelog
Added different enemy AI types to spawn.
Grenade explosions are now occluded (Grenade damage not dealt through walls)
Dead AI Bodies will now remain for a longer period of time.
NLNK Scanner now has a distance limit of 30 meters.
Tightened TPS Camera sensitivity.
Increased lean amount / to lean further.
Fixed bug where AI would not aim up or down.
Added wind movement to hanging cable and clothes lines.
Increased snappiness of transition animations. To improve quickness and feel of ADS.
AI no longer constantly fires at player who is not visible / behind walls.
Performance Increase regarding dropped AI Items
Performance Increase for dead AI.
Added small crosshair dot in TPS aim to assist when picking up items.
Fixed bug where the 'Kill block' detonation did not kill the player.
Fixed bug when pressing holster caused all AI to also holster their weapons.
Increased volume of intro video.
Performance improvements with Star spheres (used to show stars in the sky).
Added grenade pin pull sound prior to throwing grenades.
Raised iron sights of MP5 and M82.
AI Characters will now be killed by Vortex Anomalies.
Increased item pickup range and detection radius. Making it easier to pickup items.
Sprinting while crouched now changes stance to standing.
Increased overall Post Process contrast to darken shadows.
Fixed bug where AI was limited on range of items to be dropped on death.
Fixed bug where music failed to play during start of loading screen.
Fixed bug where a scrolling text audio played on Intro Movie Start.
Lowered volume of all weapons. Increased volume of M82 Sniper Rifle.
Default keyboard input button 'X' is now 'Kick'.
Default keyboard input button 'G' is now Throw.
Increased throw speed of grenades.
Additional Recoil added to all weapon types.
Added smoke/dirt effect when sliding.
Fixed bug where rifle single fire audio wouldn't play after reloading.
Fixed bug where picking up ammo wouldn't load a full clip of ammo.
Shotgun ammo packs now always include 8 shells.
Re-aligned RPG in FPS view to shoot straight.
Fixed bug where you could not fire RPG after picking up ammo shells.
Player input will now be disabled upon death.
Camera will now switch to TPS Adventure mode upon death.
Adjusted volume levels of Dialogue Speech.
Decreased model size of Artifact Discs.
Decreased time between AI Shots, making AI difficulty more challenging.
Bug fix where you could switch to TPS mode while aiming with binoculars.
Fixed bug where death screen would show when AI is killed by an anomaly.
Grenade model will no longer remain after exploding.
Increased distance where AI would run up to player.
Removed shadows from Ghillie Suit.
AI will now drop 5.56 / .50 / ammo.
Added Collars, and Cufflinks to certain outfits.
Additional posts made to the Wiki.
New Company created for the company database.
NLNK
Inventory System and Drops
Settings Options
Speed adjustments due to weight.
Weapon and Item Selection Icons
Weight and Speed adjustment
Inventory Zoom in and out