Development Update #23
Added 2024-07-07 21:20:53 +0000 UTCbeta decay v.0.0.23a

Character Customization
Created Character Creation Screen UI for the Pre-Alpha Phases. Currently you are able to generate:
First Name
Last Name
Gender
Head / Face
Hair
Outfit

Training Level
Shooting Range
Door Breaching
Underground Kill house
New Highlight System
Subtle but dynamic visual changes for highlight overlay on entities. The highlight will automatically readjust to entity size rather than a static UI overlay.
New Entities
Wooden Doors
Button Panels
Binoculars (As entity)
RPG Shells
Changelog
Many many new Camera tweaks and distance adjustments. Mainly for the purpose of better visibility during indoor maneuvering.
Fade in screen always added to player start in game.
Readjusted Pistol ADS Accuracy.
Readjusted SMG ADS Accuracy.
Added Recoil to SMG.
Fixed bug where you could switch to Adventure camera mode while aiming.
Fixed bug where character would be stuck in walk mode after leaving cover.
Sprinting while in cover now ends Cover mode.
Many bugfixes and tweaks to better transition in and out of cover mode.
Readjusted TPS Camera Rotation angles
Improvements to the Camera for Entity Pickups. For more accurate highlighting/selection of entities.
Tweaks to SMG aiming animation.
Removed mesh dithering fade when too close to character's head.
Many minor tweaks around sprinting/walking modes after and during aiming.
Shotgun pellets now deal damage to entities.
Next Steps / Work in Progress
Kick functionality
Inventory Drops
Exit Menu
Inventory UI / NLNK UI improvements
Highlight UI tweaks
Comments
Yep! All camera, models, and animations are the same between first and third person. What you see is what you are.
Rotoscope Studios
2024-07-08 07:17:19 +0000 UTCHey this is looking great! Is the 1st and 3rd person unified? Will you see your body in 1st person?
Henry Martin
2024-07-07 21:58:38 +0000 UTC