NokiMo
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Development Update #7

Shotgun

Changelog

Next Steps

Comments

There will definitely be medical aspects such as bleeding, and damage to specific body parts - As well as Virus/Infections that require medicine.

Rotoscope Studios

Would love to have different ammo types. Definitely something on the list farther down the road.

Rotoscope Studios

The shotgun spread will continue to be tweaked. Initially its pretty inaccurate due to its high damage - Up close it will kill humanoid characters 1 to 2 shots.

Rotoscope Studios

To be honest, choosing the style of shotgun was difficult.. SPAS12 is wildly popular and looks great, but wanted a little differentiation. The goal was to have something that could have the 'metal plate/industrial' look applied.

Rotoscope Studios

Great choice of shotgun btw looks awesome, i love the retro aesthetic

ZNChadwick

Woah putting in work with that thing, looks good. The shot pattern on the targets looks a little wide/open for that shotgun like you chopped the barrel down a lot but its really cool to see the variation between shells, nice! I wonder if there will be different kinds of slugs for certain missions, like a less-than-lethal beanbag shell might be cool if there will be capture missions, but those might bounce off armor forcing you to subdue them with other means like gas or armor-piercing ammo. Oh man if there's a medical system for NPCs like you can try to patch them up to some degree that might tie in really well. Sorry dude, just letting out my inner bounty-hunter/merc :)

ZNChadwick


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