(Sidebar: For sales tax reasons, I updated the tiers to more accurately reflect what you get. I gotta figure out more things I can give you, in a way that doesn't create more work for me!)
This has been a good week for lil ol' me. Last week I won an ENnie and was nominated for two other awards, including Game Of The Year. Earlier this week I revealed the cover for Wanderhome (art by Sylvia Bi) and the internet lowkey fell in love. I'm so blown away by all the incredible responses, and I decided to follow it up by releasing the free playkit, that you can pick up here. As of writing this, there are more than 500 people subscribed to get notified when it launches, more than all the backers for Sleepaway. This feels special.
What I wanted to do instead is introduce the team involved in Wanderhome! I also posted about this on my Twitter, but I figured I'd also share this with you here. Over the next two weeks I'll be posting the interior artists that are involved as well, and have this space double-up as a place where I can link to things. The goal for Wanderhome has been to create something that reflects the incredible variety in experiences and perspectives possible within both the world and in our minds, and the team I have on board are next-level incredible. So without further ado:

Jay (Hi! You know me!) is a queer lyrical game designer who lives in the Hudson Valley. You can generally find Jay writing games about community, trauma, and our relationship to the land; talking about games on Twitter and Patreon; or sitting by the creek with a bunch of flowers and some zines. Jay is the founder of Possum Creek Games, and has managed three wildly successful Kickstarters before Wanderhome. Jay's first game, Sleepaway, is the winner of an ENnie Judge's Spotlight Award, and has been nominated for two IGDN Indie Groundbreaker Awards - Most Innovative and Game Of The Year.

Ruby is a graphic designer and illustrator living in Philadelphia. She likes texture, critical theory, fantasy, and weird plants. Ruby has previously been involved in the Kickstarters for Strong Female Protagonist, Sleepaway, Venture & Dungeon, and the recently-concluded Wickedness, making this her fifth Kickstarter involvement. She is the Art Director and resident decadent god-queen at Possum Creek Games, and you can find her portfolio here.

Kazumi is an educator, organizer, poet, and game designer. They are the author of Having A Coke With Godzilla, and have written a number of acclaimed indie RPGs, including (but not limited to) Malinche's Dream, Recollection, and Doggos & Doggos. They believe in a world without prisons and policing.

Luke is a game designer, editor, and educator who writes games that are specific, sincere, spooky, and sad. They love painterly landscapes, heartfelt poetry, slice-of-life storytelling, and Watership Down (and, therefore, Wanderhome). They publish games through Games From The Wild Wood, and are known for their experience and mastery of the No Dice, No Masters engine. Games of theirs include Heaven Has No Taste; And Other True Statements, Grand Guignol, and Heaven in the Dust.

Sylvia Bi is an illustrator, designer, and full time book gremlin. By day, she designs over at Random House Children's Books, but by night she collects a terrifying number of earrings, draws nostalgic worlds, and gobbles up graphic novels.

Letty Wilson is an award-winning Scottish artist who spends a lot of time thinking about moss. Her work includes an ongoing webcomic, Owl People, about fairies doing crimes; illustrations for the Choose-your-own-path book Into the Dungeon, written by Hari Conner, among other books; and comics about devils, queer insects, flowers who are also knights, and the importance of worms.