NokiMo
monstergirlisland
monstergirlisland

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Demo 2 - day 1

*Please report bugs/typos/etc here, thanks!

You guys had no idea how troublesome was this build. Stuff kept happening that forced me to delay this by a lot. I'm really sorry about that!You can go see the comment section of the previous post for more details.


Now onto this build: This is roughly 1/4 of demo 2 (Or not really, since day 4 will have 3 scenes in comparison to the 1-2 scenes of the other days). I don't know how the length of this build compares to demo 1 (since at this point I'm godly at speedrunning it) but content wise it's way bigger.

The performance might be bad if you have an older PC since I couldn't optimize everything I would have liked, so sorry about that! I'll try to upload a revision later on that runs better.


New stuff:

Stuff that you don't care about:
-The town. Still in a fairly green state but at least usable. Yes some buildings are clearly unfinished, sorry about that.
-Time system. Time doesn't flow constantly because that's too heavy on performance but at different points thorough the day the lighting/sun position/etc is updated.

-Time events. Events that happen at certain time.

-Updated save system. a lot more parameters are saved now and the bugs of demo 1 should be gone. Still not finished though.

-A lot of updates to the dialogue system as well as new form of dialogue that's more suited for conversations with multiple girls at the same time.

-Grass(DX11 only). You can enable/disable it with f5 if you are getting low framerate.

-More stuff I probably forgot


Stuff that you may care about:
-You now have a smartphone. You can use it to see the time or, if holding left click, to accelerate the time.

-Upgraded physicson hair, etc. Most notably you can grab "stuff" in the lewd scene.


-Ara has a new hairstyle

-You can see Ophelia naked. Like naked for real.

-Ara's and Faranne's houses (Faranne's fairly unfinished though).

Ugly stuff:

-Unfinished animations and rushed dialogue. Sorry about that!

-There may be grass growing on rocks, etc. I have to basically place it by hand so yeah...


Tips:


-If you feel like you can't do anything else (protip: there's always something to do, if not there's an automatic timeskip) you can accelerate time with your smartphone for new events to pop-up.

-There's tons of branching. You will not see everything in 1 playthrough.

-You will miss a scene regardless of what you do.

-There is 1 lewd scene and 1 non-lewd scene.

-Red choices are a thing

-The crab is not a lie

-You may find cool but irrelevant stuff if you try really hard.


Known bugs:

-The signs that pops-up when you enter a new area is not working. This build doesn't contain the Lake, Forest or Adeline's house areas so that causes the sign system to break.

-DON'T CLICK THE BENCHES.I made those a long time ago back when the town was completely different from how it's now. At some point the system that allowed you to sit on them broke. If you click them you will be unable to move so you will be forced to quit the game.

-If you Save and Load after Ophelia "changes her clothes" she will be back to her original appearance. This is because I haven't officially implemented a clothing system yet so there's no way to save the changes.

-There was a bug that would cause an early scene to pop-up in place of the lewd scene. I think it's fixed but there's a possibility it's not. The scene change relies on the save system and I don't trust my save system a 100% at the moment so beware.

-There's no icons when scrolling for items. You will have to try 1 by 1.Sorry about that, I'm in process of updating the inventory system.

-After you lose an item, if it was you active item your hand will be empty after right clicking. Just scroll the mouse wheel to change to change item.

-Eyes going crazy when fast movement happens. Need to tune the algorithm.



TL;DR

-left click when using phone to accelerate time

-f5 to disable/enable grass if you want more fps.

-don't sit on benches




Windows 64 bits (bug fix version v4):
mega.nz/#!tUwxxTgC!76uYhcQ9kRDbiyic82_5-_97GMkN4KCRSYEOBYs4RSU


Please don't report bugs if you aren't using this version.


32 bits:

mega.nz/#!hVY2AILI!Jf1yUbOTJI0DiNLnDf8uXn_SWVj2n54yKCiumkQlXEg

Linux:

mega.nz/#!UEARUToK!vfAVKuXtlfPqSRCXlR0k4ullPsMyY6F9tDc17cqNs4o


OSX:

mega.nz/#!ANgVjaQB!I-Juei1oUAzGnfpv_VijcOxcZDZzJE5Js16VMCDaqxk


VR:

mega.nz/#!McgQkTKJ!SwtUBJGggp-3C0XNfDkbpiuVptozhVnWyXyJv3qc7_c


Vive controllers:

-Right Trigger ->select/talk/grab/use active item

-Right touchpad -> walk (press to run)/adjust camera rotation in cutscenes

-Right Grip -> Reset camera position (very useful since dialogue system is kinda broken and you'll rarely end up facing the person after you start a conversation)

-Right Menu -> Menu

-Left Trigger -> grab in "certain" scene. otherwise unused.

-Left Grip -> Select item.

-Left Touchpad -> Change item.


-Left Menu -> Scuba mode. Should help with motion sickness. Make sure to enable it when walking if you have a weak stomach and you also can enable it if you are afraid of heights when you are in the upper floors of the town.

If you have Oculus Touch or Hydras the layout should be the same.

Mouse+kb controllers:

-same as regular version plus tab to enable scuba mode.


VR Notes:

-I have a 980ti and Hero quality makes me drop frames. I'd recommend going with fantastic quality.

-Grass is disabled by default regardless of quality on VR. If you want to enable it: don't.

-I you have something crazy like GTX 1080 SLI yo can enable grass with f5.


-Ara´s petting minigame is kinda broken. be careful.

-When using m+kb item usage is kinda broken. They still work but the smartphone will spawn above your head when accelerating time.

-Due to the nature of VR I have to do something crazy repositioning when you start a conversation. You can press right grip to reset camera position or look around to see where the person you are talking to is. Sorry...

-The menu always spawns at the same spot. Look around to find it.


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