Yeah, finally. It's kinda empty but that will improve over development of the game.I still have to make some small props like tables and signs for the shop area but that should be done tomorrow.
Now I'll have to spend a few days in optimization. Merging meshes, making LoDs, etc. I could leave batching to Unity but it's not really an option because every building is made of hundred of parts. Having thousands of disabled objects in the scene has a heavy impact on ram usage.
I also wish I could add more trees but they are too much of a luxury performance-wise, sadly.
After I'm done with optimization I'll go back to finish those scenes :3
Also, everything in that map that's not the town is pretty much empty. I'll be adding stuff like vegetation, rocks and random stuff over time when I need to use those areas for scenes an quests so there's not gonna be many incentives to go hiking for the time being.
That's all.