Here is a super early test done to see how it works and what is shown in Blender.
This method used RGB-D data to create the 3d mesh.
The main challenge now it to create a method to have all data generated from a series of image files, to create the camera calibration, position and depth data
Having that, the addon for blender might be created.
What I'm showing it not much, but is something I looked to have for such a long time, and if it works the way I'm thinking, it can be used to create 3d assets from images in your own pc.