NokiMo
cebstudios
cebstudios

patreon


Easymocap to Mixamo model using Rokoko Studio in Blender (Only free softwares)

Use the motion imported from Easymocap into Mixamo Model


software used

- Blender (Free) https://www.blender.org/download/

- Python Miniconda(Free) https://docs.conda.io/en/latest/miniconda.html

- Easymocap(Free) https://github.com/zju3dv/EasyMocap

- Mixamo (Free) https://www.mixamo.com


Addon for Blender used:

- Rokoko Studio (Free) https://github.com/Rokoko/rokoko-studio-live-blender

- Mocap Import (Free) https://gumroad.com/l/mocap_import



Instructions how to install Easymocap and use it

Playlist: https://youtube.com/playlist?list=PLYzax7LPWaADMqDjc9rnAOC3tsd35zZGL


Steps not in the video:

- get smplx model to use with mocap_import : https://www.youtube.com/watch?v=-vvSjAyiK_g

- instruction to change on easymocap to have finger movement: https://github.com/zju3dv/EasyMocap/issues/25#issuecomment-842266080

For patreons, links with files and better explanation: https://www.patreon.com/posts/51596911


- import using mocap_import: https://www.youtube.com/watch?v=tYkKdxJj0ds

- export the animation to BVH format



Steps on the video:

1- Export a Character from Mixamo (without animation)

2- import the character FBX inside Blender

3- import BVH created after using mocap_import

If you have problem importing. To have the correct orientation, try changing the Transform Foward and Up. In the video, what worked was Foward = Y, Up = Z

4- Put Both armatures in edit mode.

5- Put the BVH skeleton roughly over the 3d model, dont have to exact

6- Back in object mode, open Rokoko addon on the retargeting option and select source and target armatures

8-  Rebuild Bone list

9- create your mapping for the bones between bvh and Mixamo bones, or download from our patreon

10- Click use Pose: Rest

11- Click ReTarget animation.

12- Appreciate the result :)

Easymocap to Mixamo model using Rokoko Studio in Blender (Only free softwares)

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