Use the motion imported from Easymocap into MB-LAB Model
software used
- Blender (Free) https://www.blender.org/download/
- Python Miniconda(Free) https://docs.conda.io/en/latest/miniconda.html
- Easymocap(Free) https://github.com/zju3dv/EasyMocap
Addon for Blender used:
- Rokoko Studio (Free) https://github.com/Rokoko/rokoko-studio-live-blender
- Mocap Import (Free) https://gumroad.com/l/mocap_import
- MB-LAB (Free) https://mb-lab-community.github.io/MB-Lab.github.io/
Instructions how to install Easymocap and use it
Playlist: https://youtube.com/playlist?list=PLYzax7LPWaADMqDjc9rnAOC3tsd35zZGL
Steps not in the video:
- get smplx model to use with mocap_import : https://www.youtube.com/watch?v=-vvSjAyiK_g
- instruction to change on easymocap to have finger movement: https://github.com/zju3dv/EasyMocap/issues/25#issuecomment-842266080
For patreons, links with files and better explanation: https://www.patreon.com/posts/51596911
- import using mocap_import: https://www.youtube.com/watch?v=tYkKdxJj0ds
- export the animation to BVH format
Steps on the video:
1- Create a character using MB-LAB
2- import BVH created after using mocap_import
If you have problem importing. To have the correct orientation, try changing the Transform Foward and Up. In the video, what worked was Foward = Y, Up = Z
3- Put Both armatures in edit mode.
4- Put the BVH skeleton roughly over the 3d model, dont have to exact
5- Back in object mode, open Rokoko addon on the retargeting option and select source and target armatures
6- Rebuild Bone list
7- create your mapping for the bones between bvh and MB-LAB bones, or download from our patreon
9- Click use Pose: Rest
10- Click ReTarget animation.
11- Appreciate the result :)