I think one of the main challenges these days for 3D rendering artists is it to make the skin of a human character kind of believable. Over the years I thought I have found a fairly good recipe but you know, technology evolves and the goal to constantly improve the own work lead to more experimenting with the DAZ Iray shader and it's options. This process revealed some deficiencies when rendering with Spectral method, which is usually the preferred method for skin. It all of the sudden turned my long used settings upside down and I had to experiment again, a lot, to find a setting for a believable skin without Spectral until NVidia can resolve these issues - it is not a problem with DAZ Studio, it's indeed the Iray Render Engine that needs some work.
Anyway, skin settings are very complex, the adjustments work like gear wheels in a clock, if you adjust this you have to adjust that and that and that also, more Subsurface Scattering needs more Bump and more or less Translucency and so on. This explains the very different versions of one character in different lighting conditions, just to try out the look under different circumstances. And I try out different skins, with colored skin being on the more complicated side of it. - Like Kimo, a DAZ Original Skin for Genesis 3 Male which is portrayed in this bulk of images with Genesis 8 Male and gens. Body and facial hair is self-created SB Hair again, the bold head is intentional - I love it that way. ;)
6 2K Q and 4K HQ images with nude Kimo in an apocalyptical room environment for all my Patrons.
You don't need to, but if you like, tell me your opinion in the comments.
Jepegraphics
2020-02-19 15:18:13 +0000 UTCHomoeros
2020-02-19 07:38:51 +0000 UTC