NokiMo
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Status update #11 Combat rework and else

Hello Everyone!

It's Peter with various news!

I do recovered from COVID-19! At least test shows that. But to be sure - I'll make another one in 2 weeks! I feel good, so should  survive next few weeks in lock-down. The thought about it... I spent almost all Summer and Spring at home, which kind'a disappointing I guess...  but it's for public good, especially when I got virus. But it gave me time to work on my cooking skills and pay attention to my lifestyle.
I hope You all safe!

I'm working on combat module right now.
It will be more complex:
- Ammo
For guns You will have different ammo types!
For now it's only "Full metal jacket"(FMJ), "Armor Piercing"(AP) and "Hollow Points"(HP) (there may be more in future). Damaging different enemies with different ammo types will have different result. Damaging unarmored enemy with AP ammo will have less impact, than to damage it with HP ammo, and so on. Ammo now becomes a consumable items. You need to find or buy bullets. !And remember to spend it wisely! It will be very bad to trap in bad situation without needed ammo.)
You'll be able to test it by Yourself.)
- Ammo count/magazine
As expected Every gun has ammo capacity. And so I developed that mechanics! Now Your gun need to be reloaded once You spend all loaded ammo! Also You can switch between ammo types in combat if You have it!
The only thing that bothers me now - is what to do if You have no ammo? Should we develop hand-to-hand combat? Or - count it as Lose?
- Distance in combat
Now You and enemy will have ability to walk/run in combat. And of course it will affect how easy/hard it will be to hit enemy or to get hit by enemy!
- Cover mechanics
I hope to reworks covers too! To make them more/less effective and to make them destructible. Right now can't tell anything about it, since need to be sure, that new artist will be able to make needed animations.
- Gun upgrades
Right now gun upgrades will receive actually a functional features! For example:
Scope - will give You ability to perform "Aiming attack".
Drum - Will extend magazine capacity.
Also I want to redraw this module in different style. It's not a top priority at the moment, but I still want it to have different appearance.
- Animations
I'm working on improving combat animations. It should lead to better performance of combat module.
Need to to test it more to tell if it helped or not.

Also I want to make more for this part of game - but let's see how this step goes.

Questions and Answers a little...
"Peter! Why do You work on combat module, where there is only 2 fights in game, and 1 of it - is a tutorial?" - You can ask. And I have answer for this!)
Next update will contain dungeon with real dangers and challenges. I can't tell You a lot about it right now, but I'll share this details to You soon(I hope to be able to tell You more in next few status updates)!

"Peter! Where is our erotic/sex content?" - Some of You may ask.
With growing support and new model of "placeholders" - we can develop more of it and faster. And this one of our main focuses. Right now we discussing what exactly we want to put in next update, and how much time and resources it will take, so more answers about will be in next update.

See You soon with more details about new dungeon and else!
With love
Peter


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