Salarisi Art by Applehead.
Her art will most likely get in after the v23 update.
Speaking of v23 it's still going good, but holy crap is there a lot of stuff in this update, like, mechanically.
Given the change log is already very chunky, it'll be easier to go over what I have LEFT to do. In no particular order.
-Implementation of some assorted things, like Feng's art.
-Combat Items (this is a big one that could take a while potentially, eg items you can use to attack the opponent, as well as other potential effects.)
-Player Skill Revisions - That is to say, revise the skill set the player has access to, such as giving power more viable options. This also includes making all enemies have responses for any new attack skills. This could also take a while.
-Perks - I'd like to add new level up perks and map out a better perk tree on paper to start implementing.
-Playtest - Then after all that's done I'm going to do a run through the game to make sure everything is running right, and see generally how balance is doing.
My current ETA for this is now 'before the end of the month.' Because the three big chunks left are hard to predict how long they'll take to do.
Cibervader
2020-06-16 19:12:55 +0000 UTCBason Jorne
2020-06-16 17:04:39 +0000 UTCThreshold
2020-06-16 15:44:15 +0000 UTCJD
2020-06-16 15:13:13 +0000 UTCGenickzwirbler
2020-06-16 12:22:03 +0000 UTCBason Jorne
2020-06-16 11:04:04 +0000 UTCGiratena
2020-06-16 00:19:39 +0000 UTC