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Salarisi Art Teaser, and v23 Status Report

Salarisi Art by Applehead.

Her art will most likely get in after the v23 update. 


Speaking of v23 it's still going good, but holy crap is there a lot of stuff in this update, like, mechanically. 

Given the change log is already very chunky, it'll be easier to go over what I have LEFT to do. In no particular order.

-Implementation of some assorted things, like Feng's art.

-Combat Items (this is a big one that could take a while potentially, eg items you can use to attack the opponent, as well as other potential effects.)

-Player Skill Revisions - That is to say, revise the skill set the player has access to, such as giving power more viable options. This also includes making all enemies have responses for any new attack skills. This could also take a while.

-Perks - I'd like to add new level up perks and map out a better perk tree on paper to start implementing.

-Playtest - Then after all that's done I'm going to do a run through the game to make sure everything is running right, and see generally how balance is doing.

My current ETA for this is now 'before the end of the month.' Because the three big chunks left are hard to predict how long they'll take to do.

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Comments

Love it

Cibervader

fair enough. just dont fall into the spiral of a dev that keeps running in circles to try to make it perfect and wasting valuable development time ; ) it will never be.

Bason Jorne

In the short term it definitely will, but many of these changes should make the game more enjoyable, and allow for new content to be made in interesting ways.

Threshold

Very nice.

JD

Eeeh not my thing but some seem to really like it.

Genickzwirbler

The art looks indeed good. Thats beeing said, im confused why you are still making so many mechanical changes. It feels like it comes at the cost of content. keep up the good work! :D

Bason Jorne

The art looks most fitting! The crouching position really fits the character. The colour scheme looks nice too :D

Giratena


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