v19.4 change log
Added 2019-01-14 02:25:37 +0000 UTC
Content
-You can now explore the temple after beating it. The randomized way.
-Aiko now has new combat interactions/mechanics and 3 new combat related sex scenes.
-Aiko also has a number of new scenes for conversation and sex outside of combat. Bed-Chan also got some more content with the Aiko content.
Balancing
-If you decide to wait on your turn. Enemy attacks will now ALWAYS hit you.
-Redid the exp needed per level equation, overall less exp will be required to level up. However, many monsters have also have had their exp drops lowered. But it should still be overall faster to level up as things progress.
-The stats applied to stat checks have been increased to stat/3 from stat/5, the bonus luck roll is the same. Also the hidden glade check is now a 30 instead of a 35.
-The temple end boss now increases your fetish levels only after you are fully tranced instead of immediately once you are.
-Not really balance, but I re-ordered the perk list so all related perks are bunched together instead of it being alphabetical, complain if you don’t like this change.
Art
-The elves by Applehead have 2 new lewder expressions.
-The harpy now has art by Houpo.
Modding
-Added the IfInExploration function to check if the player is in an adventure or if they are just exploring a randomized run of stuff.
-Added a ProgressEqualsOrLess function. Mostly for combat event progress-based triggers rather than affection/progress trackers. But could still be used for that.
-Added IfPlayerEnergyGone to check if the player is out of energy.
-Added IfPlayerEnergyLessThanPercent to check if the player’s energy is less than a specific amount.
Fixes
-Blue slime will no longer get really angry when she is supposed to be shy.
-You can no longer move the character stats/inventory menu off screen.
-Fengs initial phase can now actually defeat you if you surrender to her.
-Fixed an issue with an option in Kotone’s Quiz Trial sending you places.
-A certain trance related perk now actually stops you from getting stunned by trance.
-The requirements to clear Kotone’s challenge should be a little more clear when she brings it up.
-Pressing H to hide the UI should no longer also hide the character art.
-Later instances of the spirt and resistance perks now require their past iterations.
-Fixed an issue where generic enemies with an IDname that didn’t match their name wouldn’t work right when put into the exploration menu for adding to the deck and such.
-Circlet of Ardor no longer gives 5 allure it wasn’t supposed to have.
-Trisha’s inn progression now tracks correctly if you win the fight. Does nothing if you’ve already progressed in her content.
-Copious amounts of assorted edits by WilliamTheShatner with some thanks to some people in the spell-checking channel in the Discord. Areas edited of note by WilliamTheShatner are the Will Trials hosted by Kotone, the will switch room, (Have you ever tried pulling all the levers?), and most of the kunoichi hallway, he also added a resistance option when you lose.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Comments
It is not, but it would probably make sense for it to no longer effect people there or after dealing with Kotone.
Threshold
2019-01-16 18:10:22 +0000 UTCOk, but the thing is, i already finished the trial under kotone's spell. And i'm choosing "explore the temple" So is it a bug?
jerome292
2019-01-16 10:22:06 +0000 UTCYes, as it's part of the will trials, and the effects of her stuff make it harder to pass said trials. Though it could be said for Aiko's part that after completing Kotone's content it stops doing that.
Threshold
2019-01-16 05:57:59 +0000 UTCHello, it's interesting to explore the dungeon. But is it normal to hear Kotone doing sugestions (I'm her lover) while fighting Aiko? And each turn my character surender himself to those sugestions...
jerome292
2019-01-15 21:42:08 +0000 UTCPretty sure I figured it out. So next version going into the town/updating your save should fix it. I'm pretty sure the ui asset was hanging around because you were using a save from when we had that ui still being used, and it never got turned off properly, so the recent layer changes brought it back.
Threshold
2019-01-14 19:11:05 +0000 UTCOk that is weird. Is it always happening? or did it only start happening after something? because I'm pretty sure those are the old now unused character cards jumping to the front of the layers somehow
Threshold
2019-01-14 18:53:43 +0000 UTC