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JayskiBean
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My first game was almost NOT Boofie's Bunker

So my first game was going to be a self-titled game called Micro Horror Arcade, and the arcade machine model above was originally created for that game (omg look at that model x.x).  I found the text document today with the early brainstorm for the game:

"-It's a 3D first person survival horror challenge game set in an abandoned arcade

-There are 6 arcade machines that must be beaten in order to win

-Once all six are beaten, you must run to the exit

-There are different monsters in the arcade trying to get you

-The more machines you beat, the more aggressive the monsters get

-The arcade machines are interactable, and lock the players controls when you walk up and interact with them. Then you can play the arcade game with the keyboard controls while still looking around with the mouse. You can disengage from the arcade machine at any time (by clicking I guess) and you can pause it at anytime (by some set button like space bar or something idk)

-If you lose a game, the arcade machine explodes, killing you if you're too close.

-Three endings: 

--BAD ENDING 1: blow up some arcade machines and win some arcade machines, then get to exit.

--BAD ENDING 2: blow up all arcade machines then get to exit.

--GOOD ENDING: win all arcade machines and escape.

-The monsters are as follows:

--Monster A: Only moves when you look at it, usually spawns in long hallways and sprints at you while it's in your line of sight.

--Monster B: There are five monitors in the main lobby, they'll turn on one by one throughout the game. If all five are on at once, this monster spawns and relentlessly chases you until you're caught.

--Monster C: Crawls around on the ceiling. If you walk underneath it, you die.

--Monster D: Crawls around on the walls, if you walk next to it, you die.

--Monster E: Spawns in the room you're in, makes a sound cue, then sprints at you. Run away from it until it gives up and despawns.

--Monster F: Slowly roams the arcade. It's blind but has amazing hearing. Only knows where you are if you make noise. (walking over cans, playing an arcade machine or sprinting makes noise) Maybe I can have this one make a distinguishable humming sound or something so you can hear it if it's nearby.

-Games list (all 2d micro games) (unfinished):

--Game1: Boofie's Hedge Maze! Top-down maze game where Boofie hunts for 8 dog treats. You must catch him before he finds all of them.

--Game2: Up Chuck! You spawn in the stomach of a person who is about to puke. Dodge the acid and food remnants as the puke moves quickly up the throat and out the mouth. Escape the mouth to win!

--Game3: Zombie Dance Party! Basically DDR but with the QWEASDZXC keys. Must hit keys as they pop on the screen or the zombies will get angry at your bad dance moves and eat you.

--Game4: Birthday Bash! Basically Whack-A-Mole. Use the arrow keys to move the hammer and press action button to swing it. Skulls with 'Happy Birthday!' written on them will pop out of the graves, you must whack them quickly! Don't whack the cute bunnies (or whatever cute animal I choose to put in here) or you lose.

--Game5 & Game6 still need to be brainstormed."


I mean, I personally think it's still a pretty good idea for a game! Who knows, maybe I'll make a variation of it someday!

My first game was almost NOT Boofie's Bunker

Comments

I would definitely play it, sounds pretty unquie and cool.

Typervader's Lair


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