Developed for iris, tested in minecraft 1.20.1. If you get bugs in other mc versions let me know!
Version Numbers: version numbers are the date I made them, the newest is usually the best. (It's Year-month-day format)
Attachments:
'Icarus feature fixes v2' is a resource pack that fixes the color of the '3D grass shader', it is also inside the shader.zip, it might need to be loaded on top. Don't use it if not using the 3D Grass shader or grass dirt will look green.
Modpack: this is my main test environment: https://modrinth.com/modpack/timetravelbeards-1.20.1-modpack
Versions:
2025-3-29:
recursive reflections are now bug free!
default sky color changed & completely adjustable, clouds look a lot better
sunsets improved, no more quick swap
darker nights by default
waving plants improved
LUTs added for custom color adjustments
they load in as resource packs
sample resource pack included in 'Extras' folder
improved TA with less ghosting & less invalidation, there should be no more ghosting going around corners
other bug fixes
VIdeo Coming Soon to show these changes & how the Resource Packs work
2025-3-22:
3D grass shader footsteps fixed
option to choose the player's interaction with grass: none, wiggle, or flatten
physics for sand & snow temporarily disabled
the wind from 3d grass added to most plants, instead of the old wind it had
slider for how strong it is, in 'Nature & Atmosphere/Wind & Wavy Plants'
2025-3-21:
bug fixes mostly
sun glints & recursive rough specular reflections behave a lot better
water caustic glints work again, but the settings aren't default, i'm working on new render presets
reflection mob atlas format expanded for full pbr support & big enough for all vanilla mobs, i'll try to showcase this soon
sky style 4 defaulted on
big known bugs:
glass and water need a rework, thier lighting flickers and is too bright underground
the sun-glint system can be greatly optimized, and it needs it
fog rendering is still very sub-par & clouds style 5 is too slow
physics stuff still not done, been focusing on reflections
2025-3-15:
Textures in off-screen Reflections!!
defaulted On on 'Hybrid High' & alll render presets
turn on/off or change detail level in 'Quick Performance / Reflection Detail/'
will be faster later, i can condense some data it's using
optional Per pixel emmission in Off-screen Light sim & reflections (when including specular textures in 'reflection detail'
gives emmission from sculk & magma
gives roughness & reflectivity per pixel too
optional off-scrren reflection textures for mobs
these are simplified textures & very blocky models with extra heads, but you can tell if it's a creeper or skeleton or villager sneaking up on you
you can load your own textures from a resource pack for this if you want to make them, but i'd wait, i may include an atlas with all vanilla mobs soon
billboard models might come soon to look better, they will have 3d shading
perfect mirrors
in 'textures/texture overrides', use this to see and test the new reflections
waterfalls: fixed busted normals
glints from everything
closer to real time, & disco ball effect works when all the right settings are toggled on. ask if you want a config -it'll be buggy
2025-3-7:
This is this version: https://youtu.be/d3JyE3hIVA0?si=ZxdxDdY1sX9T6jfY
mostly fixed translucency rendering underground
minor bug fixes
progress on terrrain physics tests
known bugs:
waterfalls have broken normals
lot's of other stuff i am working on
Let me know in the poll what you'd like next! : https://www.patreon.com/posts/icarus-poll-to-123552410?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Older versions here: https://www.patreon.com/posts/icarus-shaders-121315203?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link