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timetravelbeard
timetravelbeard

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Icarus Shaders - August Updates!

Early Access shader Updates!

-last known compatibiliy: iris, occulus, nvidia, amd;

-Not working in: optifine, intel, mac

version 9-2 (tested on iris in 1.20.6)

-almost finalized beach wave behavior & menus

version 8-30 (tested on iris in 1.20.6)

-following yesterday's theme, I am breaking down my code for the tides and crashing waves and trying to segment it into user controllable options, that by default are very consistent and steady, but can still get good natural variation. This isn't done, there isn't as much natural warble back in yet as I'd like.

-extended menus for that

-user control on water foam brightness and PBR settings

version 8-29 (tested on iris in 1.20.6)

-much more consistent wave motion, with more control. Defaulted very low daily tides and warble, to limit stalling and backwards waves since they usually look more broken than like a feature.

version 8-28 (tested on iris in 1.20.6)

-lowered default brightness by upping 'Color and Brightness/Exposure/Auto Exposure Range'

-bug fixes/improvements for crashing waves:

*Still need to fix those black patches, and make rain ripples on this water

version 8-27 (tested on iris in 1.20.6)

-Beach Waves like 95% done, please enjoy and give feedback!

-as seen here: https://youtu.be/Qu-jIS8kGNk

-they are in the Water menu now

version 8-26 (tested on iris in 1.20.6)

-Most de-noising static 'fixed'

-Crashing Beach Waves! 

version 8-22

-There were lots of bugs on newer Iris versions that i haven't seen before, i had still been developing on a 1.20.4 dev build:

version 8-21:

-fixed black shadows on water surface

-fixed off screen reflections and on screen not matching brightness

-fixed sky reflections in water being bugged sometimes

-fixed TA causing smudges and buggy outlines underwater

-improved over water caustics fallback

-Glints have dedicated menu

-Glints are mostly working with onscreen sources, off screen isn't done yet, disco ball type isn't done yet, optimisations aren't done yet

-to play with Glints, start on High preset or higher and go to 'testing/Glints Mode' and turn to 5. I still don't recommend it yet. Will run better later and look better. Very unfinished

-lots of tooltips, including on screen buttons now, not just siders

*I noticed underwater reflections are missing, will fix soon

*Working on Glints and bugs

version 8-18:

-reduced static in waving plants when ta is on

-menu fixes and minor bugs

-started testing glints, it is not recommended to use them yet, they are very buggy and I need to clean up and expand the code. They are also overly intense for testing

version 8-12:

-extra stuff to reduce and basically eliminate all ghosting, and remove lag from shadows when temporal accumulation is on

-fixed halos around shadows in water

-fixed sub surface scattering sometimes having inverted colors

-back end fixes that will let me do caustics and Glints off shiny stuff, and have better quality and fps with the light simulation in the future

version 8-8:

-much better Lighting Simulation now catches even small light sources like candles better at no additional cost.

-bug fixes

-default fallback-skylight off on every preset but Toon

-autofocus default only on Very High and up, and less strong of a default effect

version 8-7:

-fixed all the broken options about auto focus, changed defaults and some stuff, but still want to fine tune it more later

-fixed some bugs

version 8-5:

-Auto-focus for cinematic look and improved sense of depth. It's defaulted On on High and Up, but i still need to fix a few things about it

-Alphabetized front menu, to find things easier, and added some stuff, fixed some menus

-added some better slider control

-removed some now unnecessary stuff for minor performance improvements

version 8-1:

-removed Temporal Accumulation outdoors during rain to save ripples and lightning effects

-cloud styles 0 and 1 work again, so do vanilla clouds, but these don't update off screen yet. This will update Toon preset when i get it finished

-some bug fixes and small optimizations

older versions here: https://www.patreon.com/posts/july-shader-107713486?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Icarus Shaders - August Updates!

Comments

Beach waves are almost good enough to default on in the presets. Hopefully done tonight. Most of the denoising is fixed enough, but until I figure out what broke for me in 1.20.6 iris there may be some ghosting behind mobs right next to walls.

timetravelbeard

I updated iris and it broke the TA, making everything look staticky. I am trying to fix this right now. In the mean time, turning off PBR aware TA, or turning off ray variation will denoise, or using whatever version works for you

timetravelbeard

Thanks!

timetravelbeard

Looks amazing πŸ‘

quantum7


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