Please report bugs and share screenshots on discord!
versions:
-2024-6-1:
-Fixed thunderstorms (they broke when trying to make optifine work)
-try out the off screen lighting by turning 'testing/jank_tracing' to 12, but this breaks torch light shadows , under 1080p won't work with this yet. Soon.
-sky reflections and ambient lighting update off screen in real time, cost how many frames to spread out the work load over. On default very little fps cost
-option to fade this sky light when going indoors as a low performance impact option and until I capture other stuff off screen live as well
-softer sky lighting and better sunset colors with more ambient light from the sky tracing down
-lots of clean up and bug fixes
-off screen lighting is less overly shiny, stuff in place to start doing better at that
-darker thunderstorm option since this lighting brightens up the dark shadows, need to do more on this still
-option of up to 6 bounces deep in the light stimulation, with who knows how many rays that ends up being with all the scattering. -cleaned up from what I've shown on discord
-reflections lessen to balance with multiple light bounces so things look less shiny, you can turn this off for the old behavior that is a bit too shiny everywhere.
-2024-5-25:
-Optifine mostly works again! -the water is broken. fixing this should fix distant horizons water so i'm digging through it.
-the new 360 environment map can be tried out by changing 'Testing/jank_tracing' to 12, but it breaks torch light shadows and has the features and problems shown here, i'm still working on it.
-2024-5-17:
-leaves have much more definition and retain deep light scattering
-block edges are sharper, no more light leak around edges
-defaulted accurate shadows falling into pom on
-removed all shadow acne in it with new bias rules
-Freed up a texture buffer so I can do more stuff
-cleaned up a lot of code
*working on hd stars even with LD clouds, off screen reflections, colored lighting, and all kinds of bugs
-2024-5-14:
-fixed where leaves and stuff had double brightness from sub surface scattering
-added extra control for SSS.
-fixed over saturation and over exposure from wrong order of operations in the auto exposure code, and a wider default exposure range
*working on fixing leaves to have better definition while also having deep light scattering, hd stars even with LD clouds, off screen reflections, colored lighting, and all kinds of bugs
-2024-5-8:
-no more disappearing clouds! Clear weather slider will replace the glitchy disappearing with controlled disappearing once I review it
-high clouds now cast shadows onto other clouds and the ground even with low cloud shading steps, this looks nice!
-low quality clouds options now actually works again, can boost fps dramatically but the clouds get goopy and need fractal depth minimum to be increased to counter it some. It's only defaulted on low.
-new biome weather controls so that dry climates have adjustable minimum cloud cover for both low and high clouds . High clouds will be default retain 20% so the sky doesn't just get black and plain unless it's a clear day
-new presets: Toon medium, and A high setting that aims for 60fps again by having 2 light bounces instead of 3. Very high is the old high. Medium is getting 90-140fps for me so I think it's ok. Very low may be broken I need to review it and fix exposure and colors on low and very low.
*Cleaning stuff up and thinking about colored lighting
-2024-5-6:
-fresnel improvements: much more realistic defaults that are less shiny, and more artistic control.
-bounce lighting improvements: pbr data is double checked in the ray tracing / pathtracing for better lighting, as well as the addition of a dynamic infinite range on global illumination meaning much better bounce lighting
-menus: many tooltips added
*trying to resist the urge to do offscreen reflections and colored lighting so i can clean up what's already here
-2024-5-3:
*featured in the embedded YouTube video
Older versions here: https://www.patreon.com/posts/april-shader-101669158?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link