please report bugs or share screenshots on discord!
versions:
4-26-2024: (iris only for now) *recommended preset: 'Medium_Subtle'
-better auto exposure defaults: less blow out and over-saturation
-restored the main cloud layer, it's been missing since i added algae
-fixed default moon brightness being too dark last time
*working on water/fog banding, cloud bugs, performance
4-25-2024: (iris only for now)
-Auto Exposure:
-currently in menu: testing/exposure, you can turn it off or adjust it
-shows HDR range of the lighting in a dynamic way, adjusting to where you look, making transitioning from bright to dark areas feel more dynamic, and allowing you to see more detail in both dark and bright areas.
-the speed of the adjustment and just about everything else has sliders to adjust it.
-I'll add tooltips later
*I'm back on the water banding issue
4-22-2024: (iris only for now)
-lightning: has all sort of options now
-no more seam in sky from lightning
-rainbows have a new more elusive mode 5 which is default, this fixes the lightning occlussion problem
-new storm menu has rain, snow, lightning options
-water menus reworked to be less overwhelming and more organized
-no more sun black box bug when drawing particles in pathtracing
-particles should all draw over sky in default configs
*defaulted off the new water/fog blending as it has a bouncy bug when walking
-texture filtering no longer has flickering glitches on sides of grass and leaves
-texture filtering no longer makes entities invisible, it's disabled on them for now
-'Borders' Toon Shader is now in Quick Style Menu
-default preset is close to medium subtle but not perfect, not sure why, so please start with a preset
*working on water/fog/glass/weather blending
*redoing dynamic clouds to fix bugs
4-20-2024: (iris only for now)
-background lightning, defaulted on. its Lit_proc or something, i'll add tool tips and a dedicated storm menu
-smoother algae and fog, but still working on banding
4-16-2024: (iris only for now)
-this is a lot of testing in progress stuff, nothing solid but that medium preset should run a lot better and clouds should be faster. I went from 90 to 140 fps by de-branching the code.
-algae and water variation are in testing menu, it's algae, shade algae, and they probably need biome water on. Ocean depths setting just changes the shading that creates the strata
-daily weather is in testing menu
-without algae, water banding is a lot better but still bad. Fog banding if almost completely gone
-added optional extra cloud layers and extra optional gaps between layers, and cloud layer menu. I might need to fix defaults still . The upper atmosphere clouds do not denoise well and shimmer really bad at low res
*I noticed a bug that the sun was drawing a black box when somewhere above 6 regular render distance, only noticed this now cause I've been using distant horizons and only like 6 render distance lately
-testing menu rendering options has attempts to render rain and snow in the pathtracing, they show over clouds but ruin lighting, I need to give them thier own buffer and add them in after at least 2 light bounces
-fixed bugs drawing entity items and some entities
4-9-2024: (iris only for now)
-lightning flashes light up the sky and might light up close clouds if it's working right
-water light color absorption now works on torches and reflections/bouncelight, fixed fog/refraction errors
-water color absorption and fog now guaranteed to work from outside water looking in
-experimenting with daily weather: Testing/daily_weather and cos_scroll: IT'S BUGGY but use both if you want to try it
-glass refracts light and reflects it
*working on water/glass, particles, weather
4-7-2024: (iris only for now)
-fixed torchlight bugs, should work as intended now, wasn't lighting up everything
*working on water/glass, particles, weather
4-6-2024: (iris only for now)
-restores integrated pbr to trees and grass, they should look a lot better now
4-5-2024: (iris only for now)
-medium_subtle is new medium that looks like high
-medium is optimized, lower sky resolution, less light bounces, less godray distance casted from terrain
-some water improvements, i need to fix the menus there are 3 that need to be one https://www.youtube.com/watch?v=5Q8FVL8p2dI
-Toon shader! in testing menu it's called borders https://www.youtube.com/watch?v=Y4DQDDExeL0
*for now the toon shader outline size is determined by Quick_Performance/Sky_resolution_divider. the video is set to 5
4-3-2024: (iris only for now)
-clouds look much cleaner and less gritty
*medium 4 3.txt is the newer medium config that will be a preset soon, it looks close to high but is ~2-5x faster
older versions here: https://www.patreon.com/posts/march-shader-99685513?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
timetravelbeard
2024-04-19 17:00:12 +0000 UTC