This is March's shader updates! Early access has bugs, but you can still tell me about anything on discord, and I'll move it up the to-do list.
versions:
4-1-2024: (iris only for now)
-reworking puddles, rain and water
-new puddle system
-more cloud variation
-biome specific sky coloration
-biome specific rainfall and puddle stuff
*working on pom and water
3-29-2024: (iris only for now)
*High Preset recomended visually, I'm going to rework a low preset to look like it later
-crash fix for when not using Distant Horizons
-defaulted off refractions and "ptx in pom depth" as they have bugs i need to fix they can still be turned on in Testing menu
3-29-2024 b :
-more done on a new puddle system, it's option 2 in Dynamic Rain & Snow
-made leaves in trees stay merged and not able to move independently, i'll add the other way back later, i think it looks better with custom model resource packs
3-26-2024: (iris only for now)
-torch light shadows and bounce lighting in POM(3D Textures)
3-25-2024: (iris only for now)
-fixed all presets.
-High is recommended visually
-pom
-ctmpomfix
-texture upscaling
-texture filtering
-dynamic skies per biome, color, ozone, everything. Very very nice, but can be turned off in Testing menu
*I'll put pictures on discord
3-24-2024: (iris only for now)
*Default, Low, and Very Low are broken!
High is recommended visually
-Water and Glass stuff:
-better waterfalls!
-waterfall menu with more options
-see out of water
-fixed reflection/refraction angles
-refractions (testing some quick ways will do better later) *they are a little buggy, turn off in Testing menu
-fog, and water fog rays, and clouds infront of and behind water/glass layers
-cloud cover, haziness, and fog is dynamic per biome, is better, bug free, and defaulted on
*Working on water/glass will fix low etc. Need to add shading behind water/glass. Will add glass refraction, frosted glass, and clearer looking through glass
v3-16-2024: (iris only for now)
-waterfalls! -will probably change them some. you can turn them off in Testing Menu
-video: https://youtu.be/htTXhWD-TFE
v3-14-2024: (iris only for now)
-most distant horizons code working now
-high defaults to not using fast pathtracing mode
v3-13-2024: (iris only for now)
-better subsurface scattering for leaves and stuff
-fixed cloud shadows and thunderstorms to work again
-started a system for dynamic cloud cover and fog per biome
-making progress on glass/water -you won't see this until i finish all of it
v3-12-2024: (iris only for now)
-added subsurface scattering for leaves and stuff, will be better later
-includes optional integrated sss for vanilla and non-pbr packs
-sky that is rendered at lower resolution no longer pixelates leaves and stuff that is in front of it
-various bugs
-left handed option to fix left hand vs right hand torch lighting when using skin-customization/main-hand=left
*working on water/glass and distant horizons pbr/fade/texture
v3-10-2024: (iris only for now)
*last update was broken in more ways than i thought, sorry. wasn't sure if i could get back on and was excited about the torch light
-most options now have tooltips, readme update coming soon
-left-handed and dual wielding torches work right now
-removed buggy particle shadows from torch light
-hand_held lighting menu removed from testing menu
-sunset tint on terrain now matches clouds, so mountaintops stay bright longer than ground because of planet shadow
v3-9-2024: (iris only for now)
-better torch lighting
-fixed torch/water bug
*bugs: particles aren't casting shadows right yet
left hand and dual wielding torches are buggy for now
v3-6-2024: (iris only for now)
-faster lighting. medium and high use a faster pathraced lighting. it is 50-70% faster when i turned the sky to vanilla, so that's 50% faster lighting. this brings medium up to 120-150fps for me, and high to 100 with my setup. you can compare by toggling "Fast Pathtracing" and " Full res Sky Trace" in testing menu of quick performance menu
-torch light is still in testing menu and defaulted off, upping steps and rays doesn't seem to cost fps, so the default 20 steps might end up being 100, try it i guess
*working on water/water with torches, then might speed up lighting even more and make it look better, or do pom
v3-5-2004: (iris only for now)
-hand held torch lighting, it's in testing menu, defaulted off for now, has options and tooltips!
-uses 3d textures and pbr
-buggy with water, needs more testing in general.
-some resource packs might break it with certain items, i will rework after getting all the lighting faster this week
v3-4-2024: (iris only for now)
-fixed holes in reflections
-fixed lighting being broken by things not occluding
*working on faster, better lighting and torch lighting
v3-3-2024: (iris only for now)
I BADLY BROKE THE LIGHTING AND DIDN'T REALIZE IT. I WILL FIX TOMORROW. The bounce lighting and sky light isn't get occluded right when I made more accurate reflections work with distant horizons . You can see the difference in jank tracing 5 vs 7. Sorry.
-working on better reflections, water etc.
*Attached video is this version
older versions here:
timetravelbeard
2024-03-27 04:13:17 +0000 UTCtimetravelbeard
2024-03-26 20:26:38 +0000 UTC