NokiMo
timetravelbeard
timetravelbeard

patreon


Rolling Updates to Early Access Shader

This post is going to be where I stick updates to the buggy new shader until it gets to a point that I feel like it's actually fully gameplay ready and deserves a new post.

Included are test configurations.

You can keep track of more granular progress and see screenshots on discord: https://discord.gg/S6F4r6K5yU


VERSION NOTES:

v2024-2-15:

-most distant horizons code is in now, the water is broke above low though
-grass and leaves wave, but I need to fix the bottoms of 2 tall ones and kelp and add options and shadow 

-made new configs, might be better low to medium options. 200fps for me on low without "quick clouds" but just doing them at 1/4 resolution and downscaled which is maybe ok
-ill try to set presets and defaults and start a new thread. Too cluttered



v2024-2-13:

-rain drop ripple test, not perfect but wow

-configs included.  please start from one, default settings have broken stuff

-i still need to fix a lot of bugs, like optifine water broken

-distant horizons code needs to be ported over from ctmpomfix shader, please turn dh translecents off, i'll fix the far chunks on the 15th, the dev builds seem settled enough to use here now


v2024-2-7:

*please use the config and then adjust presets, i have not adjusted defaults yet

-fixed most broken shadow stuff from distant horizons, will do more later. water is much less buggy bc of this

-vanilla water color slider to add to water

-added some exposure related controls in effects, that squeeze super bright things that would be blown out into an adjustable range, i'll add auto exosure later but this helps balance brights a bit, too much can darken image though

-added some optional wider ambient light in fog, it's off by default cause it looks like more bloom at times, and i need to move it, it causes outlines where it is and can brighten things up that are too far away. sometimes its nice, sometimes not, that's why default is off. it's a very cheap way to do the effect. i'll screenshot on discord

-fog menu on main menu

-defaulted rendering mode/ translucent mode to 4 for playability, 2 is still dithered and has better water effects if you can deal with dither

-optifine water still broken

-tooltips broken in iris


v2024-2-5:

-lava
-please use a config, I didn't fix presets yet
-water still broken in optifine, but now I know why

v2024-2-4:

-fixed stars, but you need to use a config (they are mislabeled as 2024-2-3 )

-added light scattering in water and fog, with ambient light bouncing into fog.

*Light scattering and fog lighting can be turned off in "effects/blurs/ ", and somewhere in the sky menu is a new fog menu too.


v2024-2-1:

-water rays

-optifine water still broken

-USE CONFIG BELOW to bypass bugs, then change preset

*i will link a video once it finishes processsing: https://youtu.be/7HDuRw8eXyU


v2024-1-30:

-rainbows

-optifine water is still broken

-config is high, reduce sky resolution for more fps


v2024-1-29:

Has dithered modes for glass and water, if you like that look it's probably playable but the water and reflections are still not right. To turn it on: rendering options/translucentcy_mode=2, and dither to whatever you like, some of them are animated, most look trash, it's meant just for me as reference, but the one that is not animated and not swirly kind of looks like a retro game. If you are epileptic don't try them, I forget which ones are animated and they flash quickly. To change the water look, the f0 in water menu affects the sunshine and metallic look.

v 2024-1-28 : 

-water is broken in optifine, i need to fix later

-has 2 configs, pearl one makes translucents opaque, but has the demo water. the other one might be playable, you can adjust with presets after choosing one, they don't affect the things changed.

-translucencies aren't done how i want yet, Rendering Options is a way to see some things but they'll bug out easily

-reflaction code isn't replaced yet

-! going far from spawn may break water and clouds, i need to add tiling to the noise functions, the function i had isn't tiling right



Related Creators