NokiMo
timetravelbeard
timetravelbeard

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Updated Grass & Dirt

This update to parts 1 and 'borders' of the resource pack features improved pbr values for dirt, and fixes grass blocks to properly show biome tinting on the sides. The dirt is generally rougher and less shiny, but still has some flecks in it. On the right side of the image you can see where it's kind of wet and muddy after a small rain shower. All dirt transitions  and borders have pbr values consistent with the changes, and grass now has dirt borders against stone and stone bricks to eliminate holes.

I am holding off on the dirt paths until i can see if i can get around some more optifine limitations dealing with partial blocks and ctm.

I will probably make the grass roots more prominent again and the line between grass and dirt more grungy, but I need to kind of sculpt 2 textures at the same time to do it and just wanted the grass colors to work right today. I needed to recess the non-grass to get that to work right.

I'm hoping to upload the new biomes o plenty textures in the next 2 or 3 days, i will be using them in the next gameplay video monday so i need to finish them!


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