These past days I've been sick, so my output went down a bit, but I managed to make some progress in an area that started to worry me. When populating The Institute with some test NPCs, I discovered that there were some areas in my code that were piling up badly, and performance of the game was dropping unnecessarily. I took the time to make some optimizations and now maps can handle a higher number of characters.
I'm still working in optimizing, but so far I'm seeing good results.