NokiMo
Dorumeka
Dorumeka

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Working on the player animations + a new mechanic

This was long overdue. Some time ago I mentioned that the current weapon animations where place holder. Well, that was true! I was about to add a new weapon, but my antiquated weapon animation system was starting to get bloated, so finally I decided to re-organize it so that it will be easier for me to keep adding more weapons to the game. And since I'm already there, I'll try to make some better FPS animations.

This is something I've mentioned many times in the Discord. I've been planing one new mechanic to complement combat and to enrich the "post-game" experience a bit more. You will be able to capture enemies so that you can use them later for other purposes. I'm still refining the details on that idea, but I think could be an interesting thing to do for the non-lethal combat. I'm uploading a gif of what I'm experimenting for the capture mechanics at the moment.

After working in the weapon animations I'll add a new weapon/equipment to play with this new mechanic.

Working on the player animations + a new mechanic Working on the player animations + a new mechanic

Comments

doom assasin vibe...

Joel-Robert-Justiawan

It looks interesting.

Xenothal


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