I made a small update to Mission 04
Added 2020-01-01 23:09:30 +0000 UTCAs I've been mentioning in the Discord, for the Mission 05 build I want to start working on the main campaign of the game. Before doing that, I need to establish the workflow for the map making. So, I though it'd be a good idea to once and for all solve the custom map making mechanics. I've have the base of it pretty much solved. In this update, I've introduced the custom levels loading and management to the game. I've ported the Test Mission to this new system, and also created a very simple testing map.
In Orchid Rain - Mission 04 build_Data > Streaming Assets > maps you will see the files these two maps use. The larger one is Dam, at around 40 MBs. That's a substantial size. Really the most part of that is due to the light mapping information, which is something that is necessary to increase the visual fidelity of the game. Custom maps can use minimal light mapping, and thus make their size smaller, but the opposite also applies.
You can get the new update here.
Note: the black fonts for the HUD are a bug with the Unity editor. You won't see that in the build.