Update
Added 2021-04-13 06:25:56 +0000 UTCSorry that I've been quiet for about a week. I've made a few mods, but they require more playtesting to see if they work as intended. Here are just a few updates:
Easy Sentiment Cheats

So, good news and bad news. Here, you can see that I've added quite a few sentiments. Most of the dirty work can be done with Mod Constructor, but each new sentiment that I add requires some extra coding from me. It's easy enough, I just use Constructor's built-in statistic_set_max setting and go into the package to make changes. But yup, add sentiments works as intended and it's, as I said, the easy part.

Here's the bad news. After some trial and error, I was able to manually code removing sentiments. It's a bit more difficult than before, but still, it's fairly easy to do. However, each sentiment, when acquired, also grants a relationship bit. Simply coding it to remove the sentiment will not remove the bit, which means that I have to manually code every single sentiment. That will be a pain in the ass. So, for now, I've just included the ones people complain about.
Storytelling Socials
I admit, I haven't been working on SS that much. I have several new interactions that I have yet to playtest. To be frank, it's a pain working with Mod Constructor to do these since so much is missing from it and every time I add an interaction I have to crack open the package and do some manual work. Lately, it's been easier, but still.
Regardless, I've added an interaction that should be fun: Needlessly Embarrass. I don't know if I've made an update on this specific interaction yet, but it allows parents to, as the interaction says, needlessly embarrass their children (care dependents that are not technically related are included). Once I actually export it into my game, I'll have screenshots.
Simple Mods
Easier Authority Gain: adjusts the loot for gaining authority so the player gains authority faster. Authority is measured by a relationship track, like Friendship and Romance. It's a hidden track though, and it influences the acquired bits you get on aging up. For example, when forcing a child to do something, the loot you receive (i.e. the consequence) is titled Authority_Gain_Large or something like that, but it's literally just 1.53 points, which is a ridiculously small amount imo. I forced my daughter to do everything. I checked what my authority was at before she aged up -- it was 71. I still got the "Daddy Dearest" bit. And so I've raised it to 4 and raised the Medium Authority loot to 2 I believe. The only reason this isn't out is because I haven't had the chance to playtest it yet; my daughter is still in college.
No NPC Romance: this mod makes it so that the game will not randomly generate romance relationships for NPCs when they introduce themselves to another NPC. I've always found it absolutely fucking annoying when picking my roommates in college. If they don't know each other, there's a chance that they will suddenly be lovebirds and be all over each other. This mod is done, but I have to make sure it works before I put it out. So far, so good.
No Annoying Club Invites: ever get annoyed at the constant requests to join your club? Personally, I find them maddening. This is especially problematic if you use mods to increase the club size. Every single person you're friends with wants to be in your club. Why?! I fucking hate it. This mod makes it so that those calls never happen. Ever. I'm still playing to see if it works; this will be a recurring theme.
"Curious About Clubs" For Insiders Only: I've yet to think of a snazzy name for this one, but yup, I wrote in a test condition for the loot of this moodlet that makes it so that only insiders get it. I haven't had the chance to playtest this one yet either.
I have some others, but I'm not sure if I'll ever get them to work, so I'll abstain from talking about them here. If I manage to get them working, I'll put them out.