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ArtisanGuild
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GUILDS - Alpha 0.75 Rules

Hello dear Adventurers and Merchants!
We are happy to finally share with you the 0.75 Alpha of our tabletop game GUILDS!

The biggest upgrade to the game has been the new Card based Activation System, and the Wheel of Forces, and two starting Faction for each one of the 6 Forces.
Of course most of the models across the Forces are compatible, except the opposite ones. But enough spoilers! Take a read to the PDFs in the attachment below.
We can't wait to see which combination you will use and how you will assemble your guild.

At this stage (Alpha 0.75) we are still focused on the basic game systems, so we haven't started an official Campaign Book; this PDF will come later with many different Quests (scenarios to play with). At this build our intention is to find a good balance across model cost in points and effectively their power and abilities, so please be patient as we will update each model Stats as the community test the game.
Massive tests are needed to balance the models as we are still focused 100% on the 3d sculpts.

GUILDS is free for our patrons, and you can download the Alpha PDF in the Attachments: The Rulebook and the Faction Cards. The Faction Card PDF will be substituted on a later stage with actual handy playing cards. For this moment it's easier to tweak and update the models stats on a simple PDF.
In the next update we will also make nice Tokens for the game mechanics, for the moment you can use anything from dices to bottle caps! :)

You are invited to Join our Discord!

We hope you'll enjoy testing the 0.75 Alpha! You are invited to join our Discord Channel in the sub-channel guilds-game to chat and discuss about the game.
Comments and critiques are welcome!

Now we get back in our dark cave to sculpt the missing figures of the next release, stay tuned for some very cool updates!

Feel free to record videos or stream gameplay of our Alpha, but please specify that GUILDS is still not even a Beta and it's costantly evolving as we playtest the game.

Thank you so much!
Good printing and good gaming!

GUILDS - Alpha 0.75 Rules

Comments

Seconded on the video question. I would love to see this played to I can see how it flows.

Jeremiah

I have a short attention span :P Is there a video I can watch?

Stefan Vella

Hey Team, not sure if this is the best place for this, and I apologize if I trigger anyone. I was looking through the Wheel of Forces and noted that the word picture for The Wild Ones uses the phrase "Predatoriness"..?? Could i suggest a minor change to the word "Predation"..?! Pretty much means what i think you are trying to say, but is an actual word.. Ok flame proof outfit is on.. Just a suggestion team :) Stay Safe

Aaron Cox

It would be cool to add rules for a kind of tournement or joust for heroes (like 1vs1)

Bernat Rovira Lastra

Are you planning on putting in the riders and big monsters?

Nicolas Zurita

Are you planning to add the Bonegnasher Gnolls into the Guilds? I love these models and I want to have a good excuse to make an army

Khantos

Will merchants be able to sell Guilds when is 100% ready?like maybe make a box set

Land3d

Would love to see a game played in a video!!

Jason Davenport

I’m impressed! Can’t wait to paint these!

Jennifer Barglowski

I am looking at the rules for characteristic tests: Characteristic Tests During the game, Tests could be required to determine the outcome of a certain situation. Attack actions are not considered Characteristic Tests. In order to perform a Test, the model rolls a D6: it needs to roll equal to or below its Characteristic score to succeed, like MIGHT, DEX or WILL. By failing a Test, the models will not be able to act as intended. Every test describes the outcome of a success or a fail. Rolling a natural 1 in a Test is always a Fail. Would it make more sense for a 6 to always fail? It seems a bit odd as written, roll low but not too low.

isaac crofts

Its gonna be dark dwarves or something dwarves, they look pretty cool, some instagram stories were posted about it

Arsenio Gárate Jauffred

Any plans or ideas for the release in May? I’d love a group of bandits from various races if that’s possible at any point ;-) Also, this game looks awesome, makes me Super happy I’ve been here since the depth ones and can play any faction (minus orcs and the first dwarves set)

Tyler Hurst

Stats are very different in the 075, but feel free to try anything you wish :) homebrew is always cool! We will implement all factions as things get tested and balanced. thanks for youe interest!

Artisan Guild

Are the stats given in Alpha 073 and not included in Alpha 075 still considered valid for test play purposes? For example I have been building a Soulless Bloodseeker Army and did not see updated stats in the updated release. Only asking so that any feedback from game play is as helpful as possible.

arlan miller

Nice.

Ramiro Carrasco Jr.

If you want to host the game with some non-patrons it's not a problem of course! :)

Artisan Guild

Dragonguard and Gryphkins are still wip, probably Dragonguard RESISTANCE, and Gryphkins CORRUPTION. Thanks for the interest!

Artisan Guild

Are we allowed to share the pdf with non-patrons, to help you get feedback?

NStephenH

Looking awesome. What alignment are dragonguard and eye cult gryphkin going to be when they're released?

Agent Dex


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