NokiMo
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Visual Novel Interface (Diamond Eyes VN)

We've got another mock-up for the UI during conversations!

I want to go for more unique portraits instead of just having a single static pose and changing the emotions on them. Something more akin to the Kid Icarus: Uprising sprites.

The active character will be front and center, while all inactive characters will be shrunk down and darkened. It'll be a clearer indicator of who's talking.

Some extra controls are on the bottom right: Menu, Quick Save, Skip, Dialogue History, Skip, and Auto.

With all these assets made, the Visual Novel part of the game is ready to be built in Unity! :D There are some more sprites that I have to create, but I can worry about those later! The only thing that will be temporary is the background art. That won't be what the Temple looks like come the demo's release.

I'll keep you guys updated, as always! :D

Visual Novel Interface (Diamond Eyes VN) Visual Novel Interface (Diamond Eyes VN) Visual Novel Interface (Diamond Eyes VN) Visual Novel Interface (Diamond Eyes VN)

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