Hey everybody,
This week, we mainly focused on streamlining our internal processes. The move to Blender is changing various elements of our development methodology.
We've made significant progress recently, and the team is working together to optimise all parts of the process. There's not too much of it we can show at this time. But we're excited about where things are going.
The new update is now available for Third Realm Supporters!
Following this update, I received some questions asking why the characters look a little different to normal.
For those unaware, Realms 1 and 2 and Realm 3's main story were posed in a software called Daz 3D. This update is the first with everything contained created entirely in Blender.
Exporting the characters is complicated, so the characters may look slightly different until we've fully optimised this process. These scenes were amongst the first posed, and we've already made enhancements since then and will continue doing so.
We hope you enjoy the first dive into the character side paths!

The images and animations for the Tasha side path are now finalised on our side. We still need to code them and finalise some other background bits. We need to work out how we release them. If we do a smaller update with just hers, or if we wait until we have a few more paths and release a batch. But, we will keep you posted.
Thanks for your support, and have a great weekend!
Abner Escobar Cordoba
2025-02-07 04:06:00 +0000 UTCWei Liu
2025-02-01 21:44:56 +0000 UTC