For when you need a little more feathers on your scaly self!
This is a texture and accessory pack for Kuda's Dragons. The assets can be used on other models that are not Kuda's Standards, but possibly require some editing to work on other models out of the box.
(These assets have not been yet tested on my other Standard bases, but they will likely work but may need a bit of adjustments. Assets may be updated for better compatibility at a later date. As is, a separate purchase for just the Quetz assets and not the whole Unitypackage with prebuilt scene is available. Please be sure to read descriptions before purchase.
A How-To guide is included in the Read-Me in the folder! Please be sure to read it!
NOTE: FOR THE FULL VERSION YOU MUST OWN KUDA'S DRAGONS AND HAVE A DRAGONS UNITY PROJECT TO BE ABLE TO OPEN THE QUETZ'S UNITYPACKAGE PROPERLY
Purchase includes a VRC Face Tracking scene in the Unitypackage!
Featuring easy to use VRCFury prefabs for maximum ease of customization of Quetz assets!
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Purchase includes:
- UnityPackage prebuilt with Quetzacoatl scene and prefabs for easy uploads
- VRCFury-attached prefabs to lower bone count and improve optimization
- Texture PNGs
- Directional Masks and RGB Masks for AudioLink shaders
- SPPs for Body and Additions
- (PSD Files Coming Soon)
- Rigged Mesh Accessories (FeatherMane, FanTail, FeatherTail, Full Wings, Short Arm Feathers, AnkleFeathers)
- Animation and Gesture controls for all Quetz assets
- VRC FT unitypackage with animations for Quetz assets
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Addition Stats:
- Feather Mane
- 10,184 Vertices
- 22 Bones
- 1 material slot (FeatherManeMat)
- Short Feather Wings
- 1,840 Vertices
- 16 Bones
- 1 material slot (FeatherAddsMat)
- Big Feather Wings
- 9,696 Vertices
- 23 Bones
- 1 material slot (FeatherAddsMat)
- AnkleFeathers
- 1,344 Vertices
- 5 Bones
- 1 material slot (FeatherAddsMat)
- FeatherTail
- 5,579 Vertices
- 12 Bones
- 1 material slot (FeatherTailMat)
- FanTail
- 12,136 Vertices
- 15 Bones
- 1 material slot (FanTailMat)
Feather textures on body made using this brush! https://twistedsorrow.gumroad.com/l/yztbf
INFORMATION FOR FACE TRACKING:
First create the Dragons Unitypackage.
Then import the Dragons Face Tracking Unitypackage ontop of that. (It adds a new FT scene, imports in prefabs needed, and adds a premade Unity scene to work from)
THEN Import the Quetzalcoatl Unitypackage. This brings in the assets needed + premade Unity scene specifically for the Quetzalcoatl with Animations.
If you want to bring the FT stuff from the FT scene into another existing work scene, just copy the Jerry's FT and Han's Creations prefabs off those avatars and add them onto your avatar of choice.
Warning: FT adds 160 extra params to your avatar lol