NokiMo
The Dungeon Coach
The Dungeon Coach

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DC20 Magazine #8 - DC12

DC12 is a rules light system made to bring TTRPGs to brand new players that are seeking something simple or to kids too young to understand a complex rule system. This is something I've been playing with kids and friends for a while, and was what inspired me to create DC20!

Everything here is kept super simple and is made to run a collaborative story, with the randomness of dice included, without needing to learn many rules at all. It also includes a set of variant rules for those who want a little bit more guidance for running Combat, HP, and Resting! I hope you enjoy this resource and that you can use it to bring brand new players into our amazing hobby!

DC20 Magazine #8 - DC12

Comments

I come back to this post just to say that I will bring DC12 to our first ever kids-focused event! I have pitched the idea and alreay everybody is loving it, I'm super hyped! Finger crossed for our audience of small players :)

Camelia

Could be the next system I bring to the local library to play with kids. Always looking for an easy system to tell stories with. Tried Tiny d6 and Avatar so far. And Broken Compass will be next - so maybe DC12 in 2026

Markus Raab

Excellent addition to the DC20 resources. I like the idea of the character sheet being a note card; it emphasizes that this is a very simple, get-it-in-a-glance game.

PartyHardy

Ohhhh, I'm in love with DC12, it's a slightly crunchy rules light. I'm thinking about tweaking Failure to Failure or success at a mayor cost, and Success as success with a slight complication. You can tell from this that I run a lot of PBTA and I'm comfortable GMing those things.

Gustavo Campanelli

I think the glossary on page 11 might be an artifact left over from an earlier draft.

NeedToStopAndCatchMyBreath

I love this idea! Great add for the game.

Travis Burgess


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