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Pheano
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Vs Dash IO Gameplan

Dash I/O

I see a lot of Dromai’s play this match up as Royal. I do not like to play the match up that way so I won’t be going over that. If you want to play it that way still by all means go for it but this guide will be going over how to do it with a block 2 Helmet. This is a fatigue match up where you will try to block as much damage as possible, you win the game by not losing. Dash will burn through her deck faster by boosting than you will by blocking so you usually don’t need to proactively win the game. Since dash can never win trying to slam her hands into you blocking with 4 cards every turn Dash will usually take set up turns where she plays items. Ideally you should use these set up turns to punish Dash for letting you keep cards. Use these turns to play dragons, cast Tome of Fyendal, or play a disruptive attack like Command and Conquer. Kyloria is another great attack to disrupt them since in this match up it will steal their items instead of drawing cards. It will also force them to spend an attack killing it if they don’t have a popper in hand when you attack with it. Dash really doesn’t want to block so forcing them to do so with disruptive attacks wastes a lot of their time burning cards from their deck. If you find you would like another card for this match up that fits this roll I recommend Erase Face since all of their cards specify Mechenologist. The best time to do this is when they play a Teklo Core. Teklo Core rounds are usually when they are going to try and push really hard with multiple Boom Grenades and more attacks than you should be able to reasonably block. Prioritize arsenal’ing cards that either punish their set up turns or defensive cards to block out their big rounds. When you do get space to play dragons try to prioritize the ones with a higher attack value since most of the time you will be blocking with your whole hand thus you won’t have go again so you want your one attack per turn to be for the most damage. Themai can sometimes be annoying for them as well since it means they can’t play items off the top of their deck during our turn, this is niche but it does come up.

Here are some things to be careful of. If you see they are playing this combination of cards: Prismatic Lens, Scrap Harvester and Hyper Scrapper you might have to win more proactively since those 3 cards with Back Up Protocol create an infinite loop letting them attack with Harvester twice every turn at the end of the game. So you need to either kill them or attack them with something that breaks up the loop like Kyloria. Try to save your armor for a big push turn out of the Dash. Typically there will be a really big turn like the Teklo Core turn mentioned earlier where they will play at least three boost attacks with at least one Boom Grenade in play and cap it off with a dominated Max Velocity for 12 because of Goliath Gauntlets. If you have a defense reaction in arsenal, a 3 block in hand and all 5 points of armor still up you will be able to block this out. Because of this it is very important to conserve any armor you have that has zero block value like Mage Master Boots or Snapdragon Scalers. What the Dash will try to do is chip away at your armor with T-Bones. If you have zero block armor you can throw it in front of T-Bone without losing your important armor.


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