Kassai vs Dromai gameplan
Added 2024-02-28 00:20:19 +0000 UTCgoing to be adding match up notes for the missing heroes this week, first one is kassai
Kassai
Kassai is a very good match up. The core of your gameplan revolves around amassing a crazy board and running them over. Kassai doesn’t have the kill pressure to race you and can’t ignore your board. Generally she will spend most of her turns blocking with boots and a couple cards then killing two of your dragons. The key to this match up is finding a turn to create 5 or so dragons in one turn. For example playing Rake the Embers, Ouvia, and Azvolai on one turn. From here your board will continue to grow out of control and the game will end quickly. I’m willing to take the game slow and block until I draw a hand that lets me have one of these explosive turns. I generally will wait to get a Tome in arsenal then draw into a hand that lets me go crazy with it. Prioritize playing dragons that are inefficient for them to clear with their weapon such as ashwings or dragons with higher hp than they can kill with a single weapon swing. Burn Them All will be great for closing the game out since I wouldn’t expect them to be playing Arcane Barrier. Even if they are playing arcane barrier you are generally overwhelming them where they can’t afford to spend a full card pitching for that.
There are a few things to be careful of. Kassai will sometimes play Ironsong Pride and try to stack multiple counters on one of their weapons. It will be basically impossible to get those counters off the weapon so long as you have a dragon in play. This will make it much easier for them to start clearing the medium health dragons and make it so they can start pressuring your life total if you don’t have enough of a board state for them to care about. It will be impossible to fight over copper generation against them since Spoils of war will trigger into your dragons, be ready to go into the later phases of the game with them able to cast 2 max value Blood on Her Hands. These Blood on Her Hands turns will generally be the only scary turns of the game and everything else will be pretty medium turns from them. Try to make sure you are healthy enough going into the later phases of the game so that you don’t die to one of these big rounds. Ideally you should be able to block with all but one card and keep a red that pushes your board. The gold from Kassai’s hero ability you can fight over since she has to hit you but I generally find that it's not worth fighting over. Raise an Army is awful in the match up so it’s just Cash In that they can use it for which is good but generally at the stage of the game when they will finally have gold they are just trying to stem the bleeding from out board so the extra card doesn’t really do anything. Another reason to try to be healthy going into the late game is poppers. One way you can lose the game is if they are able to pop your first dragon and then swing into your face for multiple turns at the end of the game. Having a Cromai as this stage of the game can help you close the game out without dealing with any of that. Like most match ups try and pitch your early Cromais.
Comments
I just don't care if they make their weapons bigger if my life total is high and i have a board state
Pheano Black
2024-03-06 22:57:51 +0000 UTCHow worrisome is the "Ironsong Pride" plan from Kassai? Is there a particular way to fight against it?
Guille las heras
2024-03-06 22:37:07 +0000 UTC